Leonard wrote:To defend this topic a bit, some excerpt on guilds ^^
In the middle ages, a guild was a bunch of merchants working together to amass more wealth, reputition, influence and of cource places to trade. They didn't do any price lists whatsoever in the first place, that was a later invention, and they did it for their own good. Personally I dont think there are any points against forming a "guild" ingame if you, as a merchant or supplier, want to do so, as it wouldnt harm you in any way.
The benefits are:
- that you could trade with trade partners of other merchants
- you could have a ressource pool, and thus be able to trade in big bulks
- you can use the services of guild soldiers/mercenaries/bounty hunters
You wont neccessairliy need a price list, but it would simplify things. There is a hidden price list anyway - based on the rarity and quality of the item you would get more or less. The fine trade details should be discussed anyway between seller-buyer, so a price list can be a rough guess at best, but crafters would have an idea of the "prices".
Thats, of course, just some rough ideas, and many people will say: "I can do this anyway, why should I bother?" Well, I cant talk for everyone, but it sounds like fun, something to do and a nice way to bring in some roleplay. Its a game, after all.
I have just talked about pricelists since that is something I see as easy and efficient to start with. They have two benefits.
First of all they are good guidelines for where the majority of trades should be, which benefit new members of the game and add an incentative to join the guild in practice, which is as good as wording opinions here. If someone follows the guide and thinks its right, then they are furthering the guild and that is membership in my book, its free of charge.
Secondly this means influence. If most farmers see themselves as a necessary and empowered resource that the world needs, which is the way they should see it, and they join the guild and agree that we need to earn more, then can change the trade ratios by defacto controlling big parts of the world supply of farmgoods.
So its fun and gives room for roleplay, helps new players and gives us influence to change the view of farming in the game.
I am all for earning more for my work and having more fun. =)
I dislike that people always just rant to the developers that things should change so and so to change the economy when we are the economy. Lets rule it and stand up.
Last edited by Fetdaniel on Thu Dec 10, 2009 7:12 pm, edited 1 time in total.