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[ARCHIVE FOR WORLDS 1&2]Forum for discussing in game politics, village relations and matters of justice.

Re: New Brodgar // We are a City... Updated Please Read.

Postby Nanothnir » Thu Mar 11, 2010 10:04 am

burgingham wrote:The smiley indicates that I wasn't 100% serious. Plus we do know where Brodgar is. We still have to discuss how we will handle the exchange of travelsigns, maybe have some walled in trading area. Then we would be glad to have one of your signs in it.

Oh you do, do you know what super??? PM me if you do...

And I was being Jokative too, really gotta remember to put in the Smilies...
Have a Sealed Signpost or something, build a brick wall with a gate at it around a Signpost. Brodgar is Open to everyone, you have to work out how to defend YOUR end...
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Re: New Brodgar // We are a City... Updated Please Read.

Postby ImpalerWrG » Thu Mar 11, 2010 11:59 am

burgingham wrote:The smiley indicates that I wasn't 100% serious. Plus we do know where Brodgar is. We still have to discuss how we will handle the exchange of travelsigns, maybe have some walled in trading area. Then we would be glad to have one of your signs in it.


I think Haro would be interested in doing that, who should we contact to arrange this? We know our relative position in the world and would like to make our way to you.
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Re: New Brodgar // We are a City... Updated Please Read.

Postby burgingham » Thu Mar 11, 2010 12:03 pm

Contact me, but as I said we are not sure how to handle the travelling routes to other towns yet, so I might no be able to give you a final answer.
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Re: New Brodgar // We are a City... Updated Please Read.

Postby Potjeh » Thu Mar 11, 2010 12:52 pm

Obviously you build a dummy village for connection to the travel network. You make one-way crossroads from WV to the dummy village, and two-way crossroads between this dummy village and other peoples' dummy villages. That's how we plan to do it, at least.
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Re: 新ew Brodgar // We Develop into More... Updated March 11th

Postby Yolan » Mon Mar 22, 2010 3:00 pm

To all citizens of New Brodgar

I have taken the initiative of setting aside some land west of the square on the new road for at tree reserve. I hope Nano, Cookie and John are cool with this, but I wanted to take this step while I was online at the same time as Nomad (our new reserve steward), and before any of the newly available land was taken up.

Here is the deal (subject to change if Cookie/John desire)

A 2 by 2 plot area is going to be developed as a tree reserve. The total space will be 45x45. 20x20 of this space belongs to the steward, who will claim the rest of the area. In this case, our first steward is Nomad, until he gets tired of it.

Keys will be copied when possible down the road, and vandalism permission organised, so that people who need to can have constant access. We might place some basic charge on issuing the keys.

In the rest of the land, trees will be planted. This will have two aspects.

- Firstly, the steward may plant/harvest trees as s/he pleases for his/her own profit. This is their reward for looking after the area.

- Secondly, providing there are fully grown trees available, any citizen who brings a potted tree will be able to harvest a tree immediately for their own use. We may need to request that decent Q potted tree is required for decent Q tree.


The idea is this. If a person knows that by growing a potted tree, they can turn it in for immediate wood, they have a much bigger incentive than planting trees in an area open for anybody else to come along and benefit from that persons effort. It assures some return on your investment. Hopefully this area will assure decent Q wood, and even bulk construction wood, for the future demands of New Brodgar. I guess we can consider this a test. If the program is successful, we can expand it as and when necessary.

-Yolan
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Re: New Brodgar // We Develop into More... Updated March 11th

Postby mikaela1988 » Mon Mar 22, 2010 4:37 pm

I've already claimed the whole area (45x45). Everyone on my kin list should be able to enter. Help in walling off the reserve is highly welcome. For those who do want to help but are not yet on my kin list, please PM me with your HS so I can add you.

-Nomad
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Re: New Brodgar // Not Village, More Town... Updated March 23th

Postby Nanothnir » Tue Mar 23, 2010 8:12 pm

Well...
Thankyou mister annoying Fool...

We have just lost a good number of people today, was just told on MSN that a few people with Murder came through and just killed anyone they saw. Why? Cause they had Murder of course...
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
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Re: New Brodgar // Not Village, More Town... Updated March 23th

Postby MoliskScout » Tue Mar 23, 2010 8:31 pm

It was nice working whit you guys.
We was about to reach the water whit the road, like 20 minutes of work was left.

But, some ASSHOLES jumped out from a boat, and killed most of us.
I can't complain, really, I lost only 4-5 hours, every character there was much older.

So question is. How can I bring back my character? At least what left from her. I click that rock thingy, but nothing happens.

And most importantly. Its safe to go back? I did run back to the town center, shouting on the town channel. There is no protection in the city?
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Re: New Brodgar // Not Village, More Town... Updated March 23th

Postby Thijssnl » Tue Mar 23, 2010 8:35 pm

New Brodgar got owned by some random griefers? ...
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Re: New Brodgar // Not Village, More Town... Updated March 23th

Postby Seizure » Tue Mar 23, 2010 8:42 pm

And that is why our first priority after finding a mine, was to build a big ass brick wall around our village to protect us. :|

It is too bad that you guys got steam rolled so.... Pointlessly. Hopefully this wont destroy your desire to continue as a village. I liked the idea and spirit of Brodgar.
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