Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
theTrav wrote:Jackard wrote:o yea? then give them to me if youre so smart
Planting trees next to water reportedly raises the level in all adjacent squares.
This can be used to make a dam, or a ford or A BRIDGE!
Agarrett wrote:I made a ruft draft of what I plan the city to look like approximetly. This is no way to scale, just a plain little layout. Anyways, it will be made to be more appropriate when the time comes, and fitted to the surrounding terrain. There will probably be a lot less vending stands/negotiation places/Captain Dwellings, as the most we expect to be in our city ever, at max is around 6 or 7 crews. (This is when the game gets a bit more popular.) Anyways, red is pavement, grass, or buildings. Green is forest dirt. Blue is water. Grey is just to separate the dock from the trading area. Before anyone builds, I want to approve where they expect to build and what. Here it is:
theTrav wrote:Jackard wrote:o yea? then give them to me if youre so smart
Planting trees next to water reportedly raises the level in all adjacent squares.
This can be used to make a dam, or a ford or A BRIDGE!
UnrealJake wrote:If it comes too it, it could always be Haro village, by the water xD
Agarrett wrote:The problem with this is that it blocks ships from coming inland.
Also, if there are no oceans, we will look for a mine, then become simply Haro.
UnrealJake wrote:I'm only fifteen too, but I don't mind you Zorilla, it would be a good idea to have someone who isn't as stubborn and foolish as us
Agarrett wrote:Naowhut did say she would join, but she's probably just trolling.
burgingham wrote:Agarrett wrote:Naowhut did say she would join, but she's probably just trolling.
No she is not, she just wants to find another faction she can betray or sell out after a few weeks.
Besides, your model doesn't look effiecient at all. People will spend the whole day walking from one point to the next instead of actually being produtive.
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