Lake Flaccid (OP Updated)

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Lake Flaccid (OP Updated)

Postby CG62 » Wed Dec 02, 2009 3:04 am

As stated before, my little collection of claims (okay, so a single claim with a second one to be put up soon by ShroomGod) has no name, so Lake Flaccid it is.

I'm currently looking to bring on a few more fellas to help with the management of Lake flaccid. Right now, It's a two man operation (might as well be one man, ShroomGod just got Farming the day of this being posted T_T). If you wish to apply, post here or message me. Hell, you can stop by Lake Flaccid if you feel it necessary.

REQUIREMENTS:
-The basic skills (Farming, Carpentry, Stoneworking)
-Willingness to work and abide by certain rules*
-Ability to be on at the very least around 30 minutes a day
-NO CRIMINALS. Although I can't say I will execute known criminals within my humble homestead, I will report them to whomever cares
-Your own mode of transportation (for getting to the peninsula)

OPTIONAL:
-High Combat skills (at least enough to deal with Level 4-5 boars)
-Your own supplies (I don't have that much to pass around)
-Neutral Stance in this little "war", although I'm pretty sure with Sab as the face of the goons this will die down
-Yeomanry

Optional stuff is shit I'd like you to have but I can deal with those without it, In case you're thick or something.


*Aforementioned rules are as such:
1. Don't put your claim too close to another's. You've got to allow room for expansion, people.
2. No criminal actions. Like I said before. Stealing within the community will void all privileges of membership.
3. All claims must be accessible by kin, and you must at the very least kin me. I may do random searches for stolen goods, but I'm not gonna steal anything myself.

-Types of People I need:
•Merchants. By that, I mean people who will make claims in populated areas and sell our goods. They will, of course, get a share of the profit. I may just make ShroomGod this, though, because he's I've known him long enough to trust him with my money
•Hunters. People who can kill animals and butcher them and get decent quality meats and hides and such.
•Men-at-arms. People who can keep order, but are responsible enough not to cause disorder themselves. Rage is required for this, and you must prove yourself trustworthy to me (or have good references) to get this position.


Also, you're not required to give away non-essential items. Meat is free for all, but sausages may be traded for. I hope this might create an internal economy within our little community.
Last edited by CG62 on Wed Dec 02, 2009 8:29 am, edited 3 times in total.
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Re: Lake Flaccid

Postby Nogetsu » Wed Dec 02, 2009 3:06 am

I might join you after I am finished with the Tutor's Path...
Gonna be gaining a Ton of skills and stuff there...
Oh and if you have any stone boulders, can you send them my way if you ain't using them???
I can be the brewer, and I should be able to bring some crops that you are out of. As well as a location of some medium qual clay...
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Re: Lake Flaccid

Postby CG62 » Wed Dec 02, 2009 3:17 am

Nogetsu wrote:I might join you after I am finished with the Tutor's Path...
Gonna be gaining a Ton of skills and stuff there...
Oh and if you have any stone boulders, can you send them my way if you ain't using them???
I can be the brewer, and I should be able to bring some crops that you are out of. As well as a location of some medium qual clay...


Haven't gotten my hands on a pickaxe, so no extra boulders.

As for brewer, we've already got a LQ. crop of hops going, so perhaps we could both do that. 2 Brewers might not hurt.

Crops that we're out of? None, really. Poppy seeds are scarce, but that's because I grass them as they're largely useless.

Medium Quality clay? We've got Q.30 clay here already, but I imagine that's still considered low quality.
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Re: Lake Flaccid

Postby sabinati » Wed Dec 02, 2009 3:39 am

i declare war on lake flaccid ;)
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Re: Lake Flaccid

Postby Chakravanti » Wed Dec 02, 2009 3:45 am

Typical goon! Harassing some broke dick newbies *Rants...raves...makes nazi references*
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Lake Flaccid

Postby dcastello79 » Wed Dec 02, 2009 6:36 am

I don't think that I will physically move to join you, since I enjoy my current (settled) spot, but I would be willing to join in like a colony-type function. I could provide resources, etc. that you need (for fair compensation= like mutual trade between "friends"). PM if you are interested, of if you do not think that this would work.
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Re: Lake Flaccid

Postby theTrav » Wed Dec 02, 2009 7:19 am

Chakravanti wrote:Typical goon! Harassing some broke dick newbies *Rants...raves...makes nazi references*

What are you talking about? They are TOTALLY asking for it, challenging the cake port authority and all
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Re: Lake Flaccid

Postby CG62 » Wed Dec 02, 2009 7:20 am

Any villages looking to buy banner linen, production should be up within the next day or two. Just gotta make a cabin for it.
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Re: Lake Flaccid

Postby XkrikX » Wed Dec 02, 2009 8:09 am

i might come, im a hunter, and ill bring mine meat grinder :P if i dont find something else to do
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Re: Lake Flaccid

Postby CG62 » Wed Dec 02, 2009 8:20 am

That would be nice. A hunter would mean a somewhat stable source of food for in between harvests (Pumpkin flesh and <10q Onions and Carrots)

Also, why the fuck do Onions give black FEPs? They're edible raw.
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