In all cases I interpret this game as game of natural dynamics, where trade (and politics) are made by the users and not reinforced by the makers.
This discussion is only regarding the state of trade in Haven & Hearth.
In this natural state we could view the world from three perspectives, or visions. As we cannot decide for everyone we can ourselves choose what kind we work for.
First we can see the market as free, each to his own, haggling is done Chakravanti style, where each person tries to maximize his gain from trade, as a consequence traders with good connections are viable and will be able to make good deals, but only if they can somehow outdo the regular communications trough IRC and similar.
Secondly on the other end trade is institutionalized by trade guilds, perhaps reinforced by villages or even more likely trough several villages in intervillage unions that essentially decide the standard trade ratio for people to follow. This would strengthen those professions that spend alot of time for little tradevalue, eg farmers? In practice this only means writing guidelines with a group's specific interests in thought.
The third perspective or practice, I find somewhere in the middle of the two, the current state of haven and hearth's market, which is that some trades are standardized, and people feel they should follow certain ratios in fear that people might take offense for suggesting something else (first perspective), and we see no actual miners or farmers guild that actually look up the time something takes to try to make trading fair and rewarding. Instead a headless idea of somethings work, metal for instance, forces people to try other ways of getting it, like getting their own mine. This selfsufficency drive is really cute and fun, but not at all efficient for the community.
Well I don't say I know that some kind of forum based guild would solve anything since i don't know if key groups of people would care? Its up to the individual, if perhaps farmers have something to gain by making their time invested in making linen or other food more expensive by making favourable standards, then it must be every farmer, each in his/her own who must follow such guild standard ratios.
On the other hand if everybody took the time and effort to think trough a deal and try to trade like the first view, I could also imagine that this could fix the economy for the better.
The middle way is actually the worst in this scenario, for once.. In my view at least.
Im in favor for community based guilds just because it will help new people find a good value for things, which arbitrarly could be decided in coins. Value = time spent. Since trading also takes time, standards makes the economy more efficient. Innovations in organisation, communication, practise or knowledge is the way towards efficiency.
To critisize myself I find that a previous investment, like a mine can't easily be valued, and could be valued using the first perspective, and the actual items for trade decided trough opposing guilds. But that's why we need a discussion.
Any ideas? Suggestions? Iniatives? Revolutions? Beer?
I love all you evil backstabbers that i've never met and all you good people who seem to be everywhere.