jorb wrote:I personally dislike some of the abuses that travel causes. Compounds built without gates, Helm's Depths, etc. Unfortunately I haven't been able to think of a good solution. Doing pathfinding is simply not an option with the potential distances involved, and removing travel is even less of an option.
Why I don't like it? Completely sidestepping the finer points of the issues of exploits versus acceptable ingenuities (complete matters of definition anyway), I, quite simply, find it aesthetically displeasing.
They key system is bulky and too risky, it means a single death of any person can cost you everything.
While I think it should be possible to get in other ways than bashing walls, killing one person should not be it.