by Cookie » Sun Jan 24, 2010 2:50 pm
This has nothing to do with the lag, or the nationality of the new players. It's all about Wayneville.
Wayneville has a history.
First, they cheat. By cheat I mean deliberately concealing bugs in the game from the devs so that they can get as much of an advantage from them as they can.
Second, they are indescriminately malicious. The first clear historical record of this was when they were informed that the cheating they were doing was going to be stopped and rectified and they went on a killing rampage in retaliation, killing all the other players they could locate. In this instance the devs had to shut down the server to make them stop. Population was then concentrated around RoB and they were being successful in destroying the game for numerous other players.
To correct the cheating they did, the dev's cut the quality of all items that were above q100 to q10. This hurt a lot of dedicated honest players as much as it hurt Wayneville.
Continuing their history, Wayneville concentrated their pvp against villages and individuals who were playing as farmers and producers. Their liking for pvp was such that instead of looking for other players who wanted to fight, such as Delamore's crew, they chose to go after people who were unable to defend themselves.
Not unexpectedly given such carelessly directed aggressive traits, when one of their key players was assasinated, they assumed an inside job and promptly killed some of their own friends. Backstabbing as well as killing non-competitive players seems to be something that recurs in their group. Their forum presence cannot be called constructive, consisting mainly of threats, put downs, belligerance and other bandwidth wasters that discourage the exchange of useful information.
That they have now attacked newcomers, loudly justifying this on spurious grounds is a continuation of their expected behavior. It is probable that they only killed some very new players, and possible that the majority of those they killed were characters who did not yet have Will to Power and the capacity for any counter attack whatsoever. They don't actually like any kind of opposition. It's "fun" to kill other players but when one of their own number is successfully attacked they have a double standard that allows them to respond indignantly on the forum.
Like JTG, who went to considerable trouble to ensure that when the goons joined Haven and Hearth their welcome would be mistrust, fear and anger, Wayneville has set the grounds for an uneasy co-existance with the new settlers. The Russians will not know how many players resent them and wish to harrass them; they are likely to assume it is a number far greater than the few people in Wayneville who are bent on creating more unwilling victims.
I do not know how many people there actually are in Wayneville. Their pugnacity makes them appear to have much more than they do. Their role is now like that of the school bully who roams the school yard tormenting the vulnerable. Those who are less vulnerable are keeping their heads down, either because they feel it doesn't matter to them, or because they don't want to be the next to attract notice. Now a family of new kids has joined the school and the bully has zeroed in on them. It's only one village attacking the Russians, but I'm sure Wayneville will be delighted if the new arrivals end up assuming that there is anything remotely resembling universal hostility towards them.