Avalik wrote:I'd be curious to know how it would be much different than Brodgar... which wasn't a really nice experience for me, I think it could work out for experienced players, but not new people, since very little help is offered to them.
There weren't any trees within a decent distance because there was no restrictions on clear-cutting meaning it took 10 minutes just to go on a boat, go to the river, travel, cut trees, and then bring back two logs and an inventory full of wood which isn't that much... or even to get some measly branches to cook some meat, seeing as no one would let me use their oven to cook..., and only one person was willing to help me build my house or paliside but I hardly had enough time to do it myself because almost every time I was online it was "time to work for the city!" building roads, farming hemp, etc. Half the time my character was starving cause the only time food was shared was when it was "working for the city" and I was too busy trying to get my house and paliside up, and working for the city, to get a farm going - and as mentioned, no one would let me use their oven, and I'd have to travel 10 minutes just cook some rabbit meat. While the experienced players sat on their chicken coops, farms, and cupboards and cupboards of meat unwilling to share anything. And then getting a backpack - an impossible mission. As expected, no one offered me leather or any help, but there were some drying racks and tanning tubs around which I would put rabbits on... only for it to be stolen the next day when it was dried, over and over again. In fact, until I got my claim up (which takes awhile for a new person), people just stole any food or goods or wood I had on my plot.... making it even harder to finish my house, and not starve to death. By the end of the whole charade my character was less than 50% health due to starvation and such, but no one offered me gauze. (EDIT: Actually I believe.. Blitz... offered me gauze, but I was never given it so it's rather irrelevant, and we had sheep)
It might have been managable if about 65% of my online time wasn't devoted to "working for the city", but that wasn't the case. I guess it was just bad luck my log in time, but that's how it happened.
And then a week after I finally finished the house and (nearly) finished the paliside which took weeks, the whole place gets griefed and my plot destroyed and the whole place abandoned.
It was really just a "give, give, give to the city and no get!" for me and at least one of the other new players I talked to in the city.
The idea sounds nice, it again might work for experienced players, but it's an absolute nightmare for new players like I was. So I'd like to know how it would be difference for new players.
You say that 65% of your online time was devoted to helping out the city, but it sounds to me like the time you logged on was typically coinciding with the half-hour daily road gang grind.
A few things are different.
1). We have iron. That means metal plows and pick axes. Most road work can be tidied up quite quickly by a few people.
2). Hunger has been adjusted. Its not a constant struggle to feed your cake hole.
3). It's not the beginning of the world. A number of our players are high level, and are more than happy to help out a new guy with a good Q bone saw or knock up a backpack, etc.
4). We do need flax, but we pay for it. If you want to grow it or not, its up to you.
5). We have a community oxcart for log runs.