I agree. Please, we need some example!ribaeda wrote:As I understand it, simple editing of resources is only suitable for objects with fixed textures. For example "tarkiln" you can easily modify the meshes from which it is created. But when I try to change objects that use textures of different resources, the client does not use them, downloading the default ones. I tried to change "trallis" just by removing mesh, and also simplifying their geometry in a blender (for performance), but the client does not want to use them.
Maybe you will show an example of modifying such resources (with not fixed textures), it would be great.
-
Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: Resource tool
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Resource tool
I have high doubts that HnH graphics are already pretty simple so reducing the amount of vertex would not help that much. Bottlenecks are elsewhere.ribaeda wrote:simplifying their geometry in a blender (for performance)

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Resource tool
Reducing the number of vertex to 0 will probable be a good help.shubla wrote:I have high doubts that HnH graphics are already pretty simple so reducing the amount of vertex would not help that much. Bottlenecks are elsewhere.ribaeda wrote:simplifying their geometry in a blender (for performance)
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Resource tool
In this case, one should just disable rendering of models and replace them with differently colored 2d squares.Ysh wrote: Reducing the number of vertex to 0 will probable be a good help.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Resource tool
Yes, good idea. Will you add this feature to your client?shubla wrote:In this case, one should just disable rendering of models and replace them with differently colored 2d squares.Ysh wrote: Reducing the number of vertex to 0 will probable be a good help.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Resource tool
You cannot edit trellis with this tool, because it contains two meshes with 1 id (-1). For now I don't know how to operate them properly.ribaeda wrote:As I understand it, simple editing of resources is only suitable for objects with fixed textures. For example "tarkiln" you can easily modify the meshes from which it is created. But when I try to change objects that use textures of different resources, the client does not use them, downloading the default ones. I tried to change "trallis" just by removing mesh, and also simplifying their geometry in a blender (for performance), but the client does not want to use them.
Maybe you will show an example of modifying such resources (with not fixed textures), it would be great.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
-
not_a_cat
- Posts: 158
- Joined: Fri Nov 25, 2016 3:41 pm
Re: Resource tool
Would it be possible to publish compiled .exe on gitlab or some another hosting please?
As for now https://puu.sh/wjsTz.zip - "That puush could not be found."
As for now https://puu.sh/wjsTz.zip - "That puush could not be found."
-
not_a_cat
- Posts: 158
- Joined: Fri Nov 25, 2016 3:41 pm
Re: Resource tool
Just a few days ago Kerrigan aka DPblH have updated this amazing tool. Some of update features are:
- vbuf2 layer fix
- audio2 layer fix
- newer res format support (e.g. gfx/terobjs/dovecote)
- layers handling menu (single layer import/export/replace functionality)
Precompiled win-binaries are available at Google Drive here.
- vbuf2 layer fix
- audio2 layer fix
- newer res format support (e.g. gfx/terobjs/dovecote)
- layers handling menu (single layer import/export/replace functionality)
Precompiled win-binaries are available at Google Drive here.
-
LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: Resource tool
Very useful tool but there is a problem. The new resource site url is https://game.havenandhearth.com/res/. If you get a res using this tool rather than the link, it gives you an old version of the res that still uses things like GLState which is not correct when running it in the new render client.not_a_cat wrote:Just a few days ago Kerrigan aka DPblH have updated this amazing tool. Some of update features are:
- vbuf2 layer fix
- audio2 layer fix
- newer res format support (e.g. gfx/terobjs/dovecote)
- layers handling menu (single layer import/export/replace functionality)
Precompiled win-binaries are available at Google Drive here.

-
mvgulik
- Posts: 4090
- Joined: Fri May 21, 2010 2:29 am
Re: Resource tool
Trying to build HafenResourceTool with QtCreator (5.12.8) on Linux (Mint) (not sure if that should work, but ...) ...
... plenty QtC setup speed bumps later ...
Finally got QtC build function active ...
On Run/Build the first error I get is "../HafenResourceTool-master/tools/xmlimporter.cpp:145:22: error: use of undeclared identifier 'cos' "
Might I have missed something that I also need to add to my QtC setup ?
... plenty QtC setup speed bumps later ...
Finally got QtC build function active ...
On Run/Build the first error I get is "../HafenResourceTool-master/tools/xmlimporter.cpp:145:22: error: use of undeclared identifier 'cos' "
Might I have missed something that I also need to add to my QtC setup ?
Ignored(29): "Would you like to know more"