
And that was actually pretty LIGHT damage for my typical wax harvest!


problem is the market is affected if you slow down progression too much , ppl can catch up with the others trough the market and then you get too many ppl producing the top ql stuff and those that are at the top won't feel like is worth it anymore then the others will keep it for a while till they get a taste of they'r own medicine and then it keeps repeating.MagicManICT wrote:I can think of some immediately, one being removing the hunger bonuses (you can at best get the base value for food, and can eat yourself into half values or worse). Cap the scaling on workstation spiraling (clay, iron namely) better so we don't end up at q500+ by six months into a world. Maybe that should be the value for 2-3 years in?Oddity wrote: That seems like a bit much, and I agree with the poster who said that most players will have no reason to even try raising con. Maybe fix stat inflation so people don't end up with 10,000 attributes so easily instead (no quick ideas about that though)
i think a better solution would be to dial down the satiation's, and buff the variety bonus.thesourceofsadness wrote:This. Why would anyone use some other food if they can make top tier food?delsus wrote:Won't that make a ton of food items useless? People will only eat cheese... ?
Satiatios make people to focus not only on quality of food, but on it's variety too.
Yea.Idea are totaly stoled from SalemTheDEADMMODakkan wrote:That's a fun idea!Archiplex wrote:...where eating certain foods makes other types of food give a small bonus to their FEPS; basically, "reverse" satiations.
1.Remove SatiationsVigilance wrote:Look at the playerbase right now. Compare it to past worlds. Look at all of the complaining and whining about how unfun character progression this world is.
2. get rid of it for all i care, or just turn it into another spice, but don't see that happening. buffing? you crazy. the idea is to get rid of imbalanced stat grindingDarkins wrote:1.Remove Satiations
2.Buff Salt crystals to ~20-25% Hunger reduction per crystal
3.Make impossible or really hard to palisade natural resourses or make mountain biom "non-buildable' so you cant build structures on it.
4.Remake<>Rebalance Siedge mechanics.Make palisades much less efficient etc...
5.Stop adding more GRIND to the game->add more events with PvP aspects like meteorite.Add more reasons to go outside walls of an village.
6.Remove ocean,gib fast travel