IRC Capable Client
Moderator: Phades
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: IRC Capable Client
I should probably mention that my computer is currently non-functional and that if there's an update requiring a client merge, I won't be able to do so.
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hfacktor
- Posts: 179
- Joined: Sun Jun 27, 2010 4:46 am
Re: IRC Capable Client
This is probably a long shot but I figured I'd give it a try because I'd really like to get pacho's up and running on OSX.
I finally figured out how to get the client to run but now when it loads I'm stuck with a giant white window and this in my terminal. Hopefully someone smart will come across this and be able to figure it out.
I finally figured out how to get the client to run but now when it loads I'm stuck with a giant white window and this in my terminal. Hopefully someone smart will come across this and be able to figure it out.
Code: Select all
2010-07-04 15:16:44.394 java[917:1707] *** Assertion failure in -[CocoaAppWindow _changeJustMain], /SourceCache/AppKit/AppKit-1038.32/AppKit.subproj/NSWindow.m:9470
2010-07-04 15:16:44.395 java[917:1707] *** CPerformer: ignoring exception 'Invalid parameter not satisfying: [self canBecomeMainWindow]' raised during perform of selector 'requestFocus:' on target 'FocusManager' with args '<AWTComponentSetFocusData: 0x146201940>'
Exception in thread "AWT-EventQueue-0" java.lang.ExceptionInInitializerError
at com.sun.opengl.impl.JAWT.size(JAWT.java:17)
at com.sun.opengl.impl.JAWT.create(JAWT.java:25)
at com.sun.opengl.impl.JAWT$1.run(JAWT.java:97)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.JAWT.getJAWT(JAWT.java:95)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:144)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:412)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:277)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:263)
at java.awt.Component.dispatchEventImpl(Component.java:4790)
at java.awt.Component.dispatchEvent(Component.java:4544)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:635)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Caused by: java.lang.RuntimeException: Please port CPU detection (32/64 bit) to your platform (mac os x/x86_64)
at com.sun.gluegen.runtime.CPU.<clinit>(CPU.java:72)
... 24 more
javax.media.opengl.GLException: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:352)
at haven.HavenPanel.run(HavenPanel.java:381)
at java.lang.Thread.run(Thread.java:637)
Caused by: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:352)
at haven.HavenPanel.run(HavenPanel.java:381)
at java.lang.Thread.run(Thread.java:637)
Caused by: javax.media.opengl.GLException: Attempt to make the same context current twice on thread Thread[AWT-EventQueue-0,6,main]
at com.sun.opengl.impl.GLContextLock.lock(GLContextLock.java:83)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:131)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: IRC Capable Client
what version of osx and java? how did you make it run? did you get the correct libraries?
you might have an easier time running the jnlp version rather than the downloaded version.
you might have an easier time running the jnlp version rather than the downloaded version.
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hfacktor
- Posts: 179
- Joined: Sun Jun 27, 2010 4:46 am
Re: IRC Capable Client
Yeah I got the jnlp version up and running and it seems to be working fine. I'll probably just use that for now as it seems getting it to actually run on OSX is a huge headache.
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Pacho
- Posts: 712
- Joined: Wed Jun 10, 2009 2:21 am
Re: IRC Capable Client
Computer is up and running once again. Lets hope it doesn't break yet another time.
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Drahkir
- Posts: 2
- Joined: Sat Jun 26, 2010 8:06 pm
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Barhandar
- Posts: 137
- Joined: Wed Jan 20, 2010 8:47 pm
Re: IRC Capable Client
Someone has to fix the bug with russian nicknames in config.xml on english system. Its just don't saves the belts because of not recognizing the nickname.
BTW, bug is there because of ANSI-encoded settings file. Encode it in UTF-8, change ???? to your nick, and voila - belts loaded normally. But client rewrites file back in ANSI even if it's read-only, so you need to fix that.
P.S. Yes, i DO use untranslated windows. Why? The translation is more than horrible, and it's buggier than english version.
BTW, bug is there because of ANSI-encoded settings file. Encode it in UTF-8, change ???? to your nick, and voila - belts loaded normally. But client rewrites file back in ANSI even if it's read-only, so you need to fix that.
P.S. Yes, i DO use untranslated windows. Why? The translation is more than horrible, and it's buggier than english version.
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Giantmoth
- Posts: 14
- Joined: Mon Jul 05, 2010 5:08 pm
Re: IRC Capable Client (9.10.26)
I too am getting this exact same thing. I'm running Windows 7 64-bit home professional, and the latest version of jdk, jdk1.6.0_21. I am using the 64 bit version of the client.Deadlift_pro wrote:I'm getting the same thing, would it be too much for you to ask to upload and post it here?ryft wrote:Not working for me either. I am on Windows XP SP3 using Java Version 6 Update 15
I get this error when I open the run.bat:
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: C:\P
am Files\Java\jre6\bin\jogl.dll: Can't find dependent libraries
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLib
er.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.ja
9)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(Nat
ibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.j
103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.ja
9)
at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:11
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java
)
at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(Win
GLDrawableFactory.java:60)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory
a:106)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.
:520)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
at haven.HavenPanel.<init>(HavenPanel.java:63)
at haven.MainFrame.<init>(MainFrame.java:121)
at haven.MainFrame.main2(MainFrame.java:199)
at haven.MainFrame.access$100(MainFrame.java:35)
at haven.MainFrame$5.run(MainFrame.java:247)
at java.lang.Thread.run(Unknown Source)
EDIT: Nevermind, fixed. Copied my roomates Java folder lol.
Trying to run haven.jar directly yields nothing, it doesn't start at all. I assume because of compilation trouble.
Halp?
edit: the 32bit version seems to work! :S
edit2: Incidentally, I need to start it up using the command prompt, going into the folder, and manually writing in run.bat
Just attempting to start run.bat by doubleclicking on it will cause it to open up a window, which disappears instantly.
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bennieboy
- Posts: 5
- Joined: Thu Jul 15, 2010 11:29 am
Re: IRC Capable Client
God, it dousnt seem to work for me and I really just need a bigger resolution 
I tried 32bit and 64bit version.. everytime when i run run.bat i see a black screen for 2 seconds and nothing happends.
I've got 11 files in the folder.
Can anyone help me out here?
I tried 32bit and 64bit version.. everytime when i run run.bat i see a black screen for 2 seconds and nothing happends.
I've got 11 files in the folder.
Can anyone help me out here?
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darkmoo
- Posts: 7
- Joined: Tue Aug 11, 2009 5:18 am
Re: IRC Capable Client
I can load the client fine, I see the screen.. but when I get in I can't walk around and sometimes it makes it so I have to restart my computer to get the internet back -.-
