i just checked default client, my sound is at 50%, so thats not the issue. i get action sounds but no music in caves etc.-Sevenless wrote:You'll get no sound in Enders if you set sound to 0% volume in the vanilla client before switching over. Several people have mentioned having the issue in the help forum so I thought I'd let someone know that I found the source. Also posted in bugs since I have no idea which group has the ability to fix the bug, devs or ender.
Game Client modified by Ender
Moderator: Phades
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Client modified by Ender
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Butko
- Posts: 542
- Joined: Tue Sep 07, 2010 10:05 am
Re: Game Client modified by Ender
Can we get something to faster empty seed bag into animal food trough?
And maybe something like if you have like 10 seed bags in inventory full of seeds to faster sort seeds by quality... dunno. any ideas?
And maybe something like if you have like 10 seed bags in inventory full of seeds to faster sort seeds by quality... dunno. any ideas?
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
try looking hereDeadlyPencil wrote:i just checked default client, my sound is at 50%, so thats not the issue. i get action sounds but no music in caves etc.-Sevenless wrote:You'll get no sound in Enders if you set sound to 0% volume in the vanilla client before switching over. Several people have mentioned having the issue in the help forum so I thought I'd let someone know that I found the source. Also posted in bugs since I have no idea which group has the ability to fix the bug, devs or ender.
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Client modified by Ender
yup that works. However i did that fix when it first came out. i wonder if reinstalling or updating java wipes out that folder.EnderWiggin wrote:try looking hereDeadlyPencil wrote:i just checked default client, my sound is at 50%, so thats not the issue. i get action sounds but no music in caves etc.-Sevenless wrote:You'll get no sound in Enders if you set sound to 0% volume in the vanilla client before switching over. Several people have mentioned having the issue in the help forum so I thought I'd let someone know that I found the source. Also posted in bugs since I have no idea which group has the ability to fix the bug, devs or ender.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
[multi client lag]
Played a bit around with running multiple clients (on same computer & Win-Host) and think the additional lag with multiple clients is cache files related. About the how I'm not to sure. But the fact that the lag seems to switch from one client to a other over time makes me think that the general "allused.cached" file might be the main reason. As its the only cache file that seem in need to be regular opened(+possible edits(=lock?)) for cache updates.
Default client seems to be effected a little by this to. But not at much as Ender client at the moment. (need to retest/compare default client again after I did a relative short test run with 3 fully separated* Ender-clients ... that where running very smooth. But that was only a short initial test run.)
*) separate client setup, +separated local-cache locations.
... Fun stuff, playing with yourself ...
Played a bit around with running multiple clients (on same computer & Win-Host) and think the additional lag with multiple clients is cache files related. About the how I'm not to sure. But the fact that the lag seems to switch from one client to a other over time makes me think that the general "allused.cached" file might be the main reason. As its the only cache file that seem in need to be regular opened(+possible edits(=lock?)) for cache updates.
Default client seems to be effected a little by this to. But not at much as Ender client at the moment. (need to retest/compare default client again after I did a relative short test run with 3 fully separated* Ender-clients ... that where running very smooth. But that was only a short initial test run.)
*) separate client setup, +separated local-cache locations.
... Fun stuff, playing with yourself ...
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Game Client modified by Ender
thank you!EnderWiggin wrote:fixed inability to place objects aligned to grid
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Game Client modified by Ender
Please add Alt-speed to belts file to persist per character cross session, if possible :O
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
Can't really understand what do tou mean.DatOneGuy wrote:Please add Alt-speed to belts file to persist per character cross session, if possible :O
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Game Client modified by Ender
Why would you ever have your alt-speed be anything other than run/sprint? Are you just suggesting that because you don't want to have to click it every time you log in?
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Game Client modified by Ender
Some characters may have it differently. I have some characters set to sprint, some to run, some to walk. It all depends.cobaltjones wrote:Why would you ever have your alt-speed be anything other than run/sprint? Are you just suggesting that because you don't want to have to click it every time you log in?
Some alts are born and live their whole life in terrains that do not favor running or sprinting.
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Ender what I mean is that for it to remember your 'speed' when you log out. Preferably based on character, but I'd be okay with an overall setup. ATM everytime I login it's set to Walk again, so for characters that frequently login/out but should run, I have to Alt-E every time I login which is no better than Ctrl-E'ing anyway.
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