have you tried to delete belt file for this character? And I can't see error logs in your post, btw.Sigmims wrote:I couldnt find an answer in this thread previously. I have an issue when I attempt to load a character from the character select screen. It doesnt matter if I click hearth fire or from where I logged out, the client freezes and does nothing. Any ideas? >.<
Game Client modified by Ender
Moderator: Phades
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
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Sigmims
- Posts: 5
- Joined: Wed Jul 06, 2011 6:00 pm
Re: Game Client modified by Ender
I may not be looking in the right place for the belt file, but I'm not finding one. The client freezes regardless of which character I choose, or even if I try to create a new character. I'll try and get the logs.
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Sigmims
- Posts: 5
- Joined: Wed Jul 06, 2011 6:00 pm
Re: Game Client modified by Ender
javax.media.opengl.GLException: haven.GOut$GLException: GL Error: 1285 (out of m
emory)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1285 (out of memory)
at haven.GOut.checkerr(GOut.java:78)
at haven.TexGL.render(TexGL.java:104)
at haven.TexRT.render(TexRT.java:62)
at haven.Tex.crender(Tex.java:85)
at haven.Tex.crender(Tex.java:89)
at haven.GOut.image(GOut.java:113)
at haven.MapView.drawmap(MapView.java:1183)
at haven.MapView.draw(MapView.java:1323)
at haven.Widget.draw(Widget.java:289)
at haven.RootWidget.draw(RootWidget.java:96)
at haven.UI.draw(UI.java:142)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: haven.GOut
$GLException: GL Error: 1285 (out of memory)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1285 (out of memory)
at haven.GOut.checkerr(GOut.java:78)
at haven.TexGL.render(TexGL.java:104)
at haven.TexRT.render(TexRT.java:62)
at haven.Tex.crender(Tex.java:85)
at haven.Tex.crender(Tex.java:89)
at haven.GOut.image(GOut.java:113)
at haven.MapView.drawmap(MapView.java:1183)
at haven.MapView.draw(MapView.java:1323)
at haven.Widget.draw(Widget.java:289)
at haven.RootWidget.draw(RootWidget.java:96)
at haven.UI.draw(UI.java:142)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
emory)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1285 (out of memory)
at haven.GOut.checkerr(GOut.java:78)
at haven.TexGL.render(TexGL.java:104)
at haven.TexRT.render(TexRT.java:62)
at haven.Tex.crender(Tex.java:85)
at haven.Tex.crender(Tex.java:89)
at haven.GOut.image(GOut.java:113)
at haven.MapView.drawmap(MapView.java:1183)
at haven.MapView.draw(MapView.java:1323)
at haven.Widget.draw(Widget.java:289)
at haven.RootWidget.draw(RootWidget.java:96)
at haven.UI.draw(UI.java:142)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: haven.GOut
$GLException: GL Error: 1285 (out of memory)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:363)
at haven.HavenPanel.run(HavenPanel.java:392)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLException: GL Error: 1285 (out of memory)
at haven.GOut.checkerr(GOut.java:78)
at haven.TexGL.render(TexGL.java:104)
at haven.TexRT.render(TexRT.java:62)
at haven.Tex.crender(Tex.java:85)
at haven.Tex.crender(Tex.java:89)
at haven.GOut.image(GOut.java:113)
at haven.MapView.drawmap(MapView.java:1183)
at haven.MapView.draw(MapView.java:1323)
at haven.Widget.draw(Widget.java:289)
at haven.RootWidget.draw(RootWidget.java:96)
at haven.UI.draw(UI.java:142)
at haven.HavenPanel.redraw(HavenPanel.java:268)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Sigmims
- Posts: 5
- Joined: Wed Jul 06, 2011 6:00 pm
Re: Game Client modified by Ender
Not sure exactly what happened. I changed the initial and max heap size variables in the run.bat. It still didn't work, so I changed them back to what they were by default and it let me log in. The only issue now is it's terribly terribly slow/laggy.
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
New version available through updater and update archive at MediaFire. Changes:
- added reset button to Character Sheet - it resets all unspent LPs from numeric skills
- holding SHIFT while pressing + or - buttons at numeric skills changes them by 10
- holding CTRL while clicking on + button at numeric skill sets it to maximum that can be bought with current unspent LP
- holding CTRL while clicking on - button at numeric skill resets unspent LP from this skill
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Sulex
- Posts: 1
- Joined: Fri Jul 08, 2011 10:45 pm
Re: Game Client modified by Ender
hi,probably is a noob error.
the bat file works,but when try to log in "Permission denied:create"

ps.the normal client works
edit.after try some changes.deleted java temp file and program,reboot,reinstalled original client and now ender client works.
thanks a lot,beautiful client:)
the bat file works,but when try to log in "Permission denied:create"

ps.the normal client works
edit.after try some changes.deleted java temp file and program,reboot,reinstalled original client and now ender client works.
thanks a lot,beautiful client:)
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Game Client modified by Ender
New version available through updater and update archive at MediaFire. Changes:
- added tooltip to day cycle widget. it shows current day, time and moon phase
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
Now that's a tooltip I like.EnderWiggin wrote:
- added tooltip to day cycle widget. it shows current day, time and moon phase

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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Client modified by Ender
- Error/Lockup -
When trying to move a toolbar's item the client seems prone to a crash/lockup.
- Also tried is after moving out all the player/character belt-files. (no difference.)
On clean belt-file case.
- added "Destroy" item to number-belt [1..0] at position 1.
- hovered over it a while. (tooltip popping up) Than starting the move ... crash/lockup on initial down-click.
- toolbar orientation: vertical.
- sys:
-- Ender: 11.07.11 - (v38)
-- Win.Xp.Pro.x86.Sp3.
-- java version "1.6.0_26"
-- Java(TM) SE Runtime Environment (build 1.6.0_26-b03)
-- Java HotSpot(TM) Client VM (build 20.1-b02, mixed mode, sharing)
When trying to move a toolbar's item the client seems prone to a crash/lockup.
- Also tried is after moving out all the player/character belt-files. (no difference.)
On clean belt-file case.
- added "Destroy" item to number-belt [1..0] at position 1.
- hovered over it a while. (tooltip popping up) Than starting the move ... crash/lockup on initial down-click.
- toolbar orientation: vertical.
- sys:
-- Ender: 11.07.11 - (v38)
-- Win.Xp.Pro.x86.Sp3.
-- java version "1.6.0_26"
-- Java(TM) SE Runtime Environment (build 1.6.0_26-b03)
-- Java HotSpot(TM) Client VM (build 20.1-b02, mixed mode, sharing)
Code: Select all
D:\HavenAndHearth\Clients\Ender_x32>java.exe -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
Exception in thread "Haven UI thread" java.lang.NullPointerException
at haven.ToolbarWnd.clearslot(ToolbarWnd.java:381)
at haven.ToolbarWnd.mousemove(ToolbarWnd.java:391)
at haven.UI.mousemove(UI.java:320)
at haven.HavenPanel.dispatch(HavenPanel.java:341)
at haven.HavenPanel.run(HavenPanel.java:388)
at java.lang.Thread.run(Unknown Source)
(that's it, had one error with some more info (closed before I could captured the info) but this is the minimal message that's was displayed in all related cases.)
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Butko
- Posts: 542
- Joined: Tue Sep 07, 2010 10:05 am
Re: Game Client modified by Ender
*worship*EnderWiggin wrote:New version available through updater and update archive at MediaFire. Changes:
- added tooltip to day cycle widget. it shows current day, time and moon phase