World 6 Mapping
Moderator: Phades
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: World 6 Mapping
Alg said he might update it this weekend.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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mvgulik
- Posts: 4102
- Joined: Fri May 21, 2010 2:29 am
Re: World 6 Mapping
I know. Just adding some details as far as I see them.Flame wrote:Well i'm not compleining about the corrupted parts.
(Lower map level is mostly ok. Or: most corruptions are in the zoom-out map levels.)
Erm, your English is making it kinda tricky to figure out what you actually mean here.but i don't know why, i cant update it.
Assuming your wondering about why your sent-in updates are not showing in the world map.
That's because Alg has disable the automatic processing of the newly uploaded map sessions. And that is probably for the reason's I mentioned.
- Reoccurring map corruptions. (ergo: Constant additional manual work to fix map problems after processing the updating for it.)
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Flame
- Posts: 1834
- Joined: Thu Oct 08, 2009 5:03 pm
Re: World 6 Mapping
AH! So that's disabled but he receive all the maps we send to him. Uhmm...so ther's a chanche that my mapping work isn't lost. Ok, i needed to know this, now i'm satisfied. Thx :3
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algeralith
- Posts: 335
- Joined: Tue Mar 16, 2010 2:26 am
Re: World 6 Mapping
I reversed a previous code change that made mismatching happen more often.
I also ran through all the waiting updates.
While I did all that, I also improved caching server side, so the map should load significantly faster (I hope).
The map is currently rebuilding the zoom levels, that'll probably take a bit.
Also, I'll be turning back on automatic processing since I fixed it, assuming that no major mismatching did occur (just have to wait and see).
Enjoy.
I also ran through all the waiting updates.
While I did all that, I also improved caching server side, so the map should load significantly faster (I hope).
The map is currently rebuilding the zoom levels, that'll probably take a bit.
Also, I'll be turning back on automatic processing since I fixed it, assuming that no major mismatching did occur (just have to wait and see).
Enjoy.
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Paislee
- Posts: 170
- Joined: Sun Feb 06, 2011 4:28 am
Re: World 6 Mapping
Hooray! Thanks so much. <3algeralith wrote:I reversed a previous code change that made mismatching happen more often.
I also ran through all the waiting updates.
While I did all that, I also improved caching server side, so the map should load significantly faster (I hope).
The map is currently rebuilding the zoom levels, that'll probably take a bit.
Also, I'll be turning back on automatic processing since I fixed it, assuming that no major mismatching did occur (just have to wait and see).
Enjoy.
~Maisy
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
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Shardok
- Posts: 65
- Joined: Mon Mar 29, 2010 8:45 am
Re: World 6 Mapping
Oh thank the gods! Faster loading! This thing always takes ages to load for me it seems, to the point where I've just screenshot various areas of it to use as my maps instead.

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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: World 6 Mapping
Don't thank the gods, thank algeralithShardok wrote:Oh thank the gods! Faster loading! This thing always takes ages to load for me it seems, to the point where I've just screenshot various areas of it to use as my maps instead.
Hope you have a great day
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mvgulik
- Posts: 4102
- Joined: Fri May 21, 2010 2:29 am
Re: World 6 Mapping
Definitely faster.algeralith wrote:..., so the map should load significantly faster (I hope).
Note(others): In case you see odd changes between different zoom levels. Clear your browser cache ... just in case.
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Shardok
- Posts: 65
- Joined: Mon Mar 29, 2010 8:45 am
Re: World 6 Mapping
Well, he's one of the gods I was thanking. Them gods being...krikke93 wrote:Don't thank the gods, thank algeralithShardok wrote:Oh thank the gods! Faster loading! This thing always takes ages to load for me it seems, to the point where I've just screenshot various areas of it to use as my maps instead.
Jorb, Loftar, Ender, Algeralith, Daji, and the rest of the gang.
