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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Spawn more overlords
Ah that was the problem. Nao wasn't there. We should have thought about this.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Spawn more overlords
So did the track those scents yet?
I'm curious about the location, as I absolutely do not know where they lead
I'm curious about the location, as I absolutely do not know where they lead
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spawningmink
- Under curfew
- Posts: 2629
- Joined: Wed Mar 26, 2014 7:19 pm
Re: Spawn more overlords
they probably lead right to your door stepRobben_DuMarsch wrote:So did the track those scents yet?
I'm curious about the location, as I absolutely do not know where they lead
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Spawn more overlords
Wait, it isn't DIS or Great Houses?jordancoles wrote:I wouldn't point fingers at Dis atm
Still need to track and cumfirm
It's stupid to just assume based on numbers, but it does seem possible that Great Houses was there
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Spawn more overlords
You leaded the brave charge, so why do you ask?Robben_DuMarsch wrote: Wait, it isn't DIS or Great Houses?
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Spawn more overlords
What's going on here, this seems weird. If it wasn't dis or great houses, who could it be ... hmmmmZeler wrote:You leaded the brave charge, so why do you ask?Robben_DuMarsch wrote: Wait, it isn't DIS or Great Houses?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Spawn more overlords
The Elite Guard Squadron of Robben DuMarch of course. Such a fearsome attack can only be anticipated to be led by the greates leader of all.overtyped wrote:What's going on here, this seems weird. If it wasn't dis or great houses, who could it be ... hmmmmZeler wrote:You leaded the brave charge, so why do you ask?Robben_DuMarsch wrote: Wait, it isn't DIS or Great Houses?
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Spawn more overlords
i count 15 and arent some of them you guys i thot they had 20!!!!jordancoles wrote:Lol just stumbled onto this gem
Dat imaginary zerg
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Spawn more overlords
ChildhoodObesity wrote:i count 15 and arent some of them you guys i thot they had 20!!!!jordancoles wrote:Lol just stumbled onto this gem
Dat imaginary zerg

Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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banok
- Posts: 696
- Joined: Tue Jan 26, 2010 3:59 am
- Location: Homeless by choice
Re: Spawn more overlords
anyway at same time as we escaped those confirmed 12, more enemies were chasing other person(s) nearby. So while 20 does seem an overestimate:



