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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Personal quest givers
just make quest givers fight back. give them stats of a bear and hp of a troll.
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Personal quest givers
So far I have just been experiencing dangerous interactions when meeting people near them.loftar wrote:I would much rather prefer to use their shared nature to try and encourage social interactions in some way.

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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: Personal quest givers
Amanda44 wrote:Yes, this seems a good solution ... only atm questing is going to die out completely at this rate and then there will be no interactions from it as no-one will be doing them or able to do them.azrid wrote:Scents don't matter if you can easily make an alt to kill quest giver.
How about the spirit inhabits another nearby tree/stump/rock if the original body of quest giver is destroyed.
I'll cut down every talking tree in world if it keeps those damn kids off my lawn.
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Personal quest givers
I can confirm that at least in my area they have caused social interaction via road building. You sometimes meet people at junctions where multiple roads start/end, though I generally leave quickly because it's usually a good idea not to trust anyone, particularly if you don't have a nearby boat to flee to. I can see them causing more friendly interactions as time passes, though.loftar wrote:I would much rather prefer to use their shared nature to try and encourage social interactions in some way.
I've also been able to give nice names to the roads I built myself using the questgivers as landmarks (Rolcyn's path, Mildicta Sea, etc).
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Personal quest givers
Please just de-retardify quests in general; either make them a somewhat reliable source of LP or make it more clear that they're not to be used as such.
With the amount of extra LP and hunger needed to be gained with the introduction of two new skills and attributes which have managed to stick their dirty, fat fingers into every crafting recipe ever, progression is painfully slow, and quests are, despite their unpredictable nature, still a decent source of early game LP.
That is, if you actually have any of your vicinity. I have to walk for 20-30 minutes to get to the ones that I get by communing with nature now. I feel like that's a bit unfair.
With the amount of extra LP and hunger needed to be gained with the introduction of two new skills and attributes which have managed to stick their dirty, fat fingers into every crafting recipe ever, progression is painfully slow, and quests are, despite their unpredictable nature, still a decent source of early game LP.
That is, if you actually have any of your vicinity. I have to walk for 20-30 minutes to get to the ones that I get by communing with nature now. I feel like that's a bit unfair.
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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: Personal quest givers
Just make the dryads questgivers.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Personal quest givers
I think quest givers need to be added in a hole lot of different ways.
apparitions of Animals & people could be fun.
if you attack an apparition it would just run or disappear.
water fairy that would appear on the side of a lake when you had a quest.
a fat old dude in a burrow who gives you a quest a quest sword to go slay a fat frog.
All sorta of fun things can be done
apparitions of Animals & people could be fun.
if you attack an apparition it would just run or disappear.
water fairy that would appear on the side of a lake when you had a quest.
a fat old dude in a burrow who gives you a quest a quest sword to go slay a fat frog.
All sorta of fun things can be done
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