and bronze!DPblH wrote:add ability to lay streets with silver.
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Flocke
- Posts: 271
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- Location: North Pole
Re: Game Development: Some fixes
nice!
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Last edited by Flocke on Mon Nov 08, 2010 10:58 pm, edited 1 time in total.
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Potjeh
- Posts: 11825
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Re: Game Development: Some fixes
Awesome update, was badly needed.
Combat is looking a lot better now, but you seriously need to do something about ranger bows. That, and nerf einherjer, and things will be a lot better.
You could've kept tidiness for hunger reduction only (so no FEP bonus from it). Also, boost the diversity bonus. Make it take off a fixed percentage of the current bar rather than square root, or something.
Love the decorative pavement.
And boy, am I glad I cleared my food stocks just before this update
Combat is looking a lot better now, but you seriously need to do something about ranger bows. That, and nerf einherjer, and things will be a lot better.
You could've kept tidiness for hunger reduction only (so no FEP bonus from it). Also, boost the diversity bonus. Make it take off a fixed percentage of the current bar rather than square root, or something.
Love the decorative pavement.
And boy, am I glad I cleared my food stocks just before this update
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Windforce
- Posts: 846
- Joined: Fri Jul 16, 2010 1:58 pm
- Location: City of Bevelle
Re: Game Development: Some fixes
You forgot Bone clay = White Like i mentioned earlier.Flocke wrote:nice!
and bronze!DPblH wrote:add ability to lay streets with silver.
Lilith Ravenclaw
Lawspeaker - City of Bevelle (World 3)
Lawspeaker - City of Bevelle (World 3)
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Game Development: Some fixes
QFT!Potjeh wrote:Awesome update, was badly needed.
Combat is looking a lot better now, but you seriously need to do something about ranger bows. That, and nerf einherjer, and things will be a lot better.
You could've kept tidiness for hunger reduction only (so no FEP bonus from it). Also, boost the diversity bonus. Make it take off a fixed percentage of the current bar rather than square root, or something.
Love the decorative pavement.
And boy, am I glad I cleared my food stocks just before this update
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Tacheron
- Posts: 837
- Joined: Fri Apr 16, 2010 12:11 pm
Re: Game Development: Some fixes
This.Potjeh wrote: You could've kept tidiness for hunger reduction only (so no FEP bonus from it).
Also, haven't had a chance to test out the combat since the update, but it seems it will definitely be more interesting.
I like the decorative update, but can you tell me if paving streets with gold/different bricks has any influence on movement across them? Or any other influence on the game except looking pretty?
Btw, someone asked if you could retrieve the golden nugget from the gold paved road and the question wasn't actually answered. I think that would be awesome and quite realistic. Perhaps being able to either dig or mine to extract it? I mean - think about it. Would YOU leave all the gold lying on the ground if you came across it and weren't challenged for it?
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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DigDog
- Posts: 711
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Re: Game Development: Some fixes
Tacheron wrote:Btw, someone asked if you could retrieve the golden nugget from the gold paved road and the question wasn't actually answered. I think that would be awesome and quite realistic. Perhaps being able to either dig or mine to extract it? I mean - think about it. Would YOU leave all the gold lying on the ground if you came across it and weren't challenged for it?
jorb wrote:Same terraformation rules as for paved road. I suggest you protect your golden sanctum well.rye130 wrote:How does grassing and such of golden tiles work? Can I build on them and such? Anyway to get the nugget back?
burgingham wrote:You call that beer?
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Tacheron
- Posts: 837
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Re: Game Development: Some fixes
Yes, I read that - I read the entire thread. Show me where that question was answered? Unless you mean it CAN'T be retrieved, same as the stone from normal pavement? In which case I suggested that it be made possible.
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done
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spectacle
- Posts: 950
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- Location: Planet
Re: Game Development: Some fixes
Can you retrieve stones from pavement? It's pretty obvious gold pavement works the same way. And I say no to retrieving gold from pavement, paving your streets with gold should be a wasteful, ostentatious display of wealth, not a funny way of storing your gold stockpile.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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DigDog
- Posts: 711
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- Location: Germany
Re: Game Development: Some fixes
That.spectacle wrote:Can you retrieve stones from pavement? It's pretty obvious gold pavement works the same way. And I say no to retrieving gold from pavement, paving your streets with gold should be a wasteful, ostentatious display of wealth, not a funny way of storing your gold stockpile.
Also, did anyone find out if the color of the bricks affect the color of the brickwall built with them?
burgingham wrote:You call that beer?
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Tacheron
- Posts: 837
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Re: Game Development: Some fixes
I really hope not 
This is not a test of power
This is not a game to be lost or won
Let justice be done
This is not a game to be lost or won
Let justice be done