Villages
Lawspeakers can -- via their buddy list -- exile village members that they have either as kin or have memorized. Fellow village members are now always identified by a tiny flag icon balloon, even if they're not memorized or kinned.
Feasting
The tidiness bonus has been removed. (Yes, we know this sucks for those of you who came late to the table (pun intended), but those who are already ahead will not get less ahead by us leaving it in.)
Combat
Attack deltas are now the square root of the quotient of the attack and block weights.
Decay
Is gone. For everything that stands on a claim, with the exception of things that need to stand on pavement (Immobile structures), which will still decay if they are placed on a non-paved tile. (A claimed kiln will decay if built on dirt for example). Portable stuff that should typically be placed indoors still decays while outdoors. For example: Anvil, Wardrobe, Cupboard, Spinning Wheel, Loom, Meat Grinder, Coinpress. That may or may not be all.
The Streets
Can now be paved with gold. And some other things.
All clients will need to be updated. Sorry about that.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Game Development: Some fixes
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Sarchi
- Posts: 2517
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Re: Game Development: Some fixes
I love you.
EDIT: Where's Juhubert's throne?
EDIT: Where's Juhubert's throne?
Last edited by Sarchi on Mon Nov 08, 2010 6:29 am, edited 2 times in total.
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sabinati
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Re: Game Development: Some fixes
so things like kilns, smelters, houses, walls, etc will still decay, but liftables will not?
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Ysh
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Re: Game Development: Some fixes
Interesting.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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abagraba
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Re: Game Development: Some fixes
I love you Jorbtar!!!!!
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sabinati
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Re: Game Development: Some fixes
CAN THEY BE PAVED WITH THE BONES OF MY ENEMIES?????jorb wrote: The Streets
Can now be paved with gold. And some other things.
also thisSarchi wrote:I love you.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
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Re: Game Development: Some fixes
Buildings only decay if they're not standing on a paved tile. Sorry for being unclear.sabinati wrote:so things like kilns, smelters, houses, walls, etc will still decay, but liftables will not?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Development: Some fixes
How were attack deltas calculated before?jorb wrote:Combat
Attack deltas are now the square root of the quotient of the attack and block weights.
And this will just affect Attacks (Punch, Sting, etc) and not Maneuvers, right?
edit: It was /2 rather than sqrt
Last edited by Oddity on Mon Nov 08, 2010 6:38 am, edited 1 time in total.
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sabinati
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Re: Game Development: Some fixes
holy shit. yes.jorb wrote:Buildings only decay if they're not standing on a paved tile. Sorry for being unclear.sabinati wrote:so things like kilns, smelters, houses, walls, etc will still decay, but liftables will not?
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abagraba
- Posts: 51
- Joined: Sat Apr 24, 2010 3:44 am
Re: Game Development: Some fixes
How do we update our Pachos/gilbertus?