
Zirikana wrote:Maybe one work around would be to have some kind of loss when you melt coins down into metal (say, instead of 100 coins per bar, you'd need 105 or something), that way there's a definite disincentive to using the metal in minted coins for making goods, but you could still have that option if you want to do so. I think a natural tendency to stop minting coins when inflation starts to kick in would balance everything out.
Potjeh wrote:Really, the only solution for making a "hermetic" shop is customizable scrip.
Potjeh wrote:sabinati wrote:i don't see any need to have "backed" coins (they are backed by the metal they are made of) or to have any difference in coins between villages.
It lets me control the trade in my shop better. If my barter shop was selling my custom scrip and my coin stall was only accepting that scrip, I could be sure that I won't get metal I don't really need instead of the fish/chants/whatever, which I wanted to actually buy with the goods in my coin stall.
Naturally, you shouldn't just blindly accept any amount of scrip I offer you. But if you see that my shop is well stocked with goods you need, and you were selling me a modest amount of something I need, why not accept store credit as payment?
DeBosh wrote:Koya wrote:So at first lets look at todays coins... they are useless... nobody uses them... they are garbage...
The main point is that they have no value... even if you could melt them to nuggets... still.. they will cost same as material, which is ineffective.
Idea can be if somebody could make unique coins. Also will be great to have something like Village-City difference.. like you need 2000000 authority to upgrade your village to city. And get coinpress as authority object. Now there are coins unique to city, with name of it stamped on coin...
So now when we will take 1 silver coin and make its value by 1 bar of silver, which is guaranteed by city, and stored in vault, we can produce money inside city with real price and useful in use... Barter stands is a big mistake... they limit players to a few of products... with money they could buy anything they want.
To make lesser prices we will take 1 silver coin and make it cost 100 copper... same unique so nobody could make the same... but the same guarantee - 1 bar of silver per 100 copper coins.
Now with different cities we have exchange rate for money, and economics is working now...
interesting idea but hard to keep track. How do you suggest to track if that coin is really valuable? After all you can make as much of them as you wish.
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