Potjeh wrote:Sure, I can just take no more flour than I need for one set of doughs, but it's more comfortable to open that cupboard just once.
Jackard wrote:Potjeh wrote:Sure, I can just take no more flour than I need for one set of doughs, but it's more comfortable to open that cupboard just once.
Speaking of which, what if you could use tables and stuff for crafting? So you don't even need to transfer the mats to your inventory in the first place, you just use whatever is available.
Jackard wrote:Potjeh wrote:Sure, I can just take no more flour than I need for one set of doughs, but it's more comfortable to open that cupboard just once.
Speaking of which, what if you could use tables and stuff for crafting? So you don't even need to transfer the mats to your inventory in the first place, you just use whatever is available.
Zirikana wrote:+1 for a symbel-table like workbench/generic table. It would be fun to see rolling pins and scrapers and knives and sieves as tools that would be added just like the symbel items, and they'd let you do various things like baking, crafting, hide preparation, etc. Maybe depending on what tools you have loaded in the table, that would determine what options show up on a flower menu? And those options would operate on whatever applicable materials are in the lower "inventory" of the table.
D1G's idea of linked workbenches would be SWEET in that case! Load your tools into one table, and load all of the linked tables up with materials, etc. etc.
Zirikana wrote:+1 for a symbel-table like workbench/generic table. It would be fun to see rolling pins and scrapers and knives and sieves as tools that would be added just like the symbel items, and they'd let you do various things like baking, crafting, hide preparation, etc. Maybe depending on what tools you have loaded in the table, that would determine what options show up on a flower menu? And those options would operate on whatever applicable materials are in the lower "inventory" of the table.
D1G's idea of linked workbenches would be SWEET in that case! Load your tools into one table, and load all of the linked tables up with materials, etc. etc.
DatOneGuy wrote:Hell yeah I'd love seeing some of those tools I'm tired of all foods just using 'cauldron', I don't make salad in a cauldron
sabinati wrote:Zirikana wrote:+1 for a symbel-table like workbench/generic table. It would be fun to see rolling pins and scrapers and knives and sieves as tools that would be added just like the symbel items, and they'd let you do various things like baking, crafting, hide preparation, etc. Maybe depending on what tools you have loaded in the table, that would determine what options show up on a flower menu? And those options would operate on whatever applicable materials are in the lower "inventory" of the table.
D1G's idea of linked workbenches would be SWEET in that case! Load your tools into one table, and load all of the linked tables up with materials, etc. etc.
it would probably be pretty complicated to code that. but that would Own.DatOneGuy wrote:Hell yeah I'd love seeing some of those tools I'm tired of all foods just using 'cauldron', I don't make salad in a cauldron
you do if you're steaming beetroot leaves to wilt them
Users browsing this forum: Bytespider [Bot] and 1 guest