by shockedfrog » Fri Jun 05, 2009 8:25 pm
Star, I said 'some kind of signpost', which was meant to mean an alternative to runestones. The purpose of such static items being destroyable is that they would be abusable otherwise.
Devour, again with the attacks, which is ironic since you seem to be trying to block off as many means of attack as possible. Look at the things already in the game. Murder and theft, trespassing and stealing. As far as I see this game going, it's not about 'let's build something nobody can touch', this is a game of 'let's build something and beat up whoever tries to touch it.' There are many reasons to move runestones, whether to disorientate players who would rely on them for guidance or to become a meaingful hassle for those who later have to replace them, because while someone is distracted by a task like that, they may not be watching their own, far more valuable and usually better guarded property.