TempestReborne wrote:Coins are worthless without some in-game value.
Currency is only valuable because people believe it has value. Nobody is going to accept your completely worthless and unusable pressed coins when they could've gotten some bars of metal instead, which could actually be used for something.
If coins can be easily melted down to be used as metal bars, and pressing coins essentially results in the player being able to carry much more metal around with him due to stacking, then you have a useful potential currency. After that it's just a matter of exposure.
I disagree, and I suspect the devs would too. The point of this game is emergent complexity from a sandbox. Economics? Coin value? These things are dependent on players, and the structures that they set up. That is, how much do you value something? That is what it is worth. An 'in-game' value on coins, by which I guess you mean as with NPC shop keepers selling goods for a certain number of coins and such, wouldn't make any sense with the vision of this game. For one, it would create distortions.
In the early stages of our game world economy, we are really at a barter point. Coins are merely a bit sized, smaller version of the metal from which they are made. This will always remain as the foundation to their value. However, with many more players, more settlements, more things being traded, coins will begin to be accepted as being worth a certain amount. This amount will perpetually fluxuate, depending on how much money is in circulation. A deflationary pressure would be people melting the coins to make things, and an increase in the number of people holding/storing coins. An inflationary pressure would be more coins created than are melted down, etc.
When people know that everybody will accept coins as payment, _that_ is when they become partially 'detached' from their utility as a metal, and become an easily tradeable substitute. You might not need metal, but you accept coins as payment because you know you can trade them for something that you do need, without the value radically falling away in the process. And likewise, the person that you trade with, may well accept them for the same reason. It just needs enough people, enough time, enough trust, and a little kick-start.
EDIT: I love the idea of being able to mint your own coins (as I do the idea of branding wine), but they will _only_ differ in value from other coins if they contain more or less actual metal. Sure, you could make some steel coins, stamp them with a 'P', and create an artificial list of goods and how many of these 'P' dollars they are worth, but what the hell for? That is really putting the cart before the horse. Not only would anybody outside your little experiment laugh at you, the actual value and the 'official' value would constantly be at odds for all the different fluctuations that naturally occur in a living market.