AzureAngelic wrote:W5LP is not interactive
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The problem lies in, simply put, the Curiosity system itself. If you want to gain LP, you need to make a Curiosity; that's fine. You then equip the curiosity, and then...wait. That's it. There's no way to interact with it, there's no way to manipulate it, and there's no way around it. You have to sit and wait for your LP gains.
No, you equip curiosity and go work on getting the next one. Every curiosity worth a damn is fairly rare, so if you just log out and wait you'll always be using the crappy ones. Seriously, how can people be surprised that primitive doll and cone cow give crap LP, when they're trivially easy to make?
W5LP is purely time-based
If a newbie joins months after more experienced players, what can he do? The only way to progress is to wait, and by the time you get to where the vets are by waiting, those same vets have progress further along. It seems to go against the very concept of a MMO in that player competition is nigh-impossible to alter through any means other than "hoping the other guy doesn't check in on his curis for a week".
This is not a problem with the curiosities, it's a problem with uncapped skill growth, and it's always been present.
W5LP is not a social game
This is partly a problem with W5LP and partly a problem with W5LP's discovery system.
When a new player joins a village with experience players, it makes sense for him to receive a few freebies/passdowns. Let's say this newbie gets a bonesaw from a vet. He goes out, does some chopping, and then gives the saw back. Later, when he's experienced, he decides to make a bonesaw for himself. He takes some bone from the storage, gathers branches, and...nothing. Because this newbie never "learned" how to remove a bone from a rabbit or something, he is unable to make a bonesaw, despite having the recipe memorized and having used a bloody bonesaw before. This alone more or less nullifies the concept of players helping each other by passing down high-tier items.
How? Why does everyone have to know how to craft bonesaws? You can use ones handed to you by your survival specialist just fine, it'll be higher q anyway. If anything, this makes the game more social, as you have to rely more on your group members rather than just craft everything yourself.
As if that wasn't problematic enough, the Curiosity system defies the concept of villages and clans. Let's say you make a really badass high-tier curi, and you're proud of it. You want to use it, correct? So you use it, and now nobody else in the village can have any rewards, any gains at all from the materials you sunk into the curi. In classic H&H, if you grinded up LP by making sausages, those sausages would go on to benefit the entire village. Now, the only way to gain LP is a method that drains the resource pool of a village and only benefits a single member, meaning there's no point in expecting a bonus from a village other than socialization and backup.
Uhm, no. You make multiple copies of the same curiosity, and then you distribute them to group members. In my group I'm going pure exploration, so I supply the other guys with foragable curiosities. We have a guy who's going carpentry, and he's making wood boats and stuff, the sewing guy makes leather balls etc. Again, the system makes the game a lot more social. If people in your group aren't specializing and coordinating like this, well, you need a better group.
W5LP's raw numbers were unaltered/poorly thought out
This is probably true, but it's too early to say what needs buff and what needs nerf. At the very least we need to compile a list of curiosities with their lp/(concentration*time) rates.
W5LP is a system where the more you gain, the more you gain
And no, that wasn't a typo. Higher quality Curiosities give better LP. More LP is needed to make better curis. Better curis get more LP. More LP is needed to make better curis. It's a circular cycle, and it benefits the experienced vet while going against the tender newbie, which is usually the opposite of what games go for.
This is how FEPs work too. The whole point is that optimizing your build takes player skill, and I think that better players are supposed to float to the top.