Game Development: World 5

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 5

Postby Fetdaniel » Mon Mar 14, 2011 2:59 pm

What would you have done with a warning? Taken all of your stuff off the server by magic? The only thing you could have done was to not bother playing until the reset, and following that line of thought you may as well stop playing now because one day, world 5 will come to and end. Nothing you do will have any lasting impact, well, not in a material way, its the experience that you take away from the game.[/quote]

You didn't think this trough did you? So you mean your way of life wouldn't change if you knew you would die in a week, instead of in 60 years? There is a balance of collecting and preparing and using, this balance is based on trust, assuming that things are slightly predictable. I didn't even think to give an example in the beginning since this is just bullshit reasoning from your part.

And by the way @ all of you who defend the changes, this time you are wrong, the changes are bad. This doesn't mean that Haven sucks, it just means that this change was bad, and it will change back soon. I have had my share of gamedesigning myself and I have played games for circa 20 years of my life. Its in the statistic probability that some people will believe in bullshit, thats ok. But now I really think for haven and other forum centered online games people just like to bitch. =) Or perhaps I get to see more ignorant people on forums than in my real social sphere.. Quite plausible indeed..[/quote]

See, the change is not "bad". Yes, a good majority of the player base is going apeshit over it, but that doesn't mean it's a bad change. A game like this is designed for a very specific niche. I'd imagine the developers are doing their best to tailor the game to fit that niche market. Just because a couple hundred people started playing the fourth iteration of the game's development, and then subsequently left (or bitched) when the fifth iteration came out does not mean that there is anything fundamentally wrong with the game. It just means that the game is not for them. Yea, LP gain is slow as molasses now. But it causes it to be so much more valuable, forcing you to consider carefully how you spend it. It also makes the game last quite a bit longer, as it now takes that much more time to advance a settlement.

Edit: Also, when you are designing a game with no profit motive, it really doesn't matter if the community is butthurt. All we do is test the game, its not like we supply dollars. (Maybe through donations, but those who appreciate what the devs are trying to do will donate regardless)[/quote]

I've actually played since the ring of brodgar existed in what was it, world 2? But that's not of particular relevance..
You are correct in that everyone cannot be satisfied, and that they are free to choose a niche and that it is not bad to do so since it is free development. It's not wrong to state this once more I guess, but my criticism was towards the game mechanics of the change. I have elaborated arguments elsewhere this was just whining from part at the yessayers mindlessness, and the first quoted guys incorrectness. People make schedules and try to make the estimates as rigid as possible if he can't understand the value of this he is not understanding simple organisation of time. He couldn't figure out what we would have done differently, and I tried to enlighten him with the analogy of life and death.

And your argument is essentially that they have the right to do so, and frankly I think they have the right to do whatever they please, even if it was commercial. But that is beside the point. From my perspective at least since non of the arguments question their right to do anything. I think I'm entitled to as certain amount of whining and arguing since I play this game and they let me write in the forum and since they probably respond with fuck you if they think I deserve such a response then that is ok with me. They are mature enough to say fuck you instead of banning me, and that deserves some cred. Not that they ever said fuck you to me, why would they? Im so charming.. =) Even though Jorb lashed out once on me once when I mentioned I think postmodernism had som value in criticizing the modernism idealism objectivism positivism whateverism. :] The argumentative kind of outlashing that is.
I was to lazy to take that discussion, I somewhat regret that..
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Re: Game Development: World 5

Postby Butko » Mon Mar 14, 2011 3:02 pm

jorb wrote:There's plenty of stuff to do. You're doing it all wrong if you sit and wait for your silly cone cow to finish.

Also, the game was never user friendly.


With that kind of thinking don't be surprised that your game has only around 1k population / players.
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Re: Game Development: World 5

Postby Fetdaniel » Mon Mar 14, 2011 3:04 pm

Butko wrote:
jorb wrote:There's plenty of stuff to do. You're doing it all wrong if you sit and wait for your silly cone cow to finish.

Also, the game was never user friendly.


With that kind of thinking don't be surprised that your game has only around 1k population / players.


Am I the only game developer who have itches in my fingers to advertise my games to the raging masses to make little playerbasemigration?.. :]:];]

Almost lolling for real at this thought.

Not my style of course but the thought is fun.
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Re: Game Development: World 5

Postby LimaZulu » Mon Mar 14, 2011 3:06 pm

Butko wrote:
jorb wrote:There's plenty of stuff to do. You're doing it all wrong if you sit and wait for your silly cone cow to finish.

Also, the game was never user friendly.


With that kind of thinking don't be surprised that your game has only around 1k population / players.


I'll repeat: QQ moar. It increases the q of my water supply.
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Re: Game Development: World 5

Postby Fetdaniel » Mon Mar 14, 2011 3:08 pm

LimaZulu wrote:
Butko wrote:
jorb wrote:There's plenty of stuff to do. You're doing it all wrong if you sit and wait for your silly cone cow to finish.

Also, the game was never user friendly.


With that kind of thinking don't be surprised that your game has only around 1k population / players.


I'll repeat: QQ moar. It increases the q of my water supply.


"The tears of virgins are ever so tasty" I see a new skill emerging..
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Re: Game Development: World 5

Postby Haba » Mon Mar 14, 2011 3:09 pm

Butko wrote:
jorb wrote:There's plenty of stuff to do. You're doing it all wrong if you sit and wait for your silly cone cow to finish.

Also, the game was never user friendly.


With that kind of thinking don't be surprised that your game has only around 1k population / players.


And how many players does your game have?

If loftjorbtar just wanted to get players, they'd probably make a farmville clone with about farming dicks*. And they'd be rich and succesfull. Good thing they're not catering for the lowest denominator. Right...?

Koya wrote:Your happiness with this system can be because you know something like tobbaco in w3, or something like that... this is my opinion... time will show everything.


I might as well rat them out. There is a bug in reincarnation, you actually get your belief slider's worth of LP more instead of losing it as usual. They are all killing their chars in a row, getting massive LP. Doesn't seem to work unless you have at least 10K LP, though.

...or then we simply might be happy 'cuz this is at least a step towards fixing an issue that we've all been complaining about since the beginning. I've been through the grind so many times that I had no interest in playing the game anymore. With this approach, as flawed it is, I don't have to grind. Imagine that? I can do whatever I want and I don't have to worry if it is giving me good LP. In that sense I find it baffling that people are crying about "having to grind curiosities".

You can get the first 3-4K LP at +1 change without using a single curiosity. And if that isn't giving you "anything to do", then you're doing it wrong. Hell, we had iron bars eight hours in the new world.

*) My idea, I have copyright on it bitches!
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Re: Game Development: World 5

Postby Butko » Mon Mar 14, 2011 3:09 pm

LimaZulu wrote:
Butko wrote:
jorb wrote:There's plenty of stuff to do. You're doing it all wrong if you sit and wait for your silly cone cow to finish.

Also, the game was never user friendly.


With that kind of thinking don't be surprised that your game has only around 1k population / players.


I'll repeat: QQ moar. It increases the q of my water supply.

It's not QQ it's constructive criticism.
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Re: Game Development: World 5

Postby Fetdaniel » Mon Mar 14, 2011 3:13 pm

Haba wrote:
Butko wrote:
jorb wrote:There's plenty of stuff to do. You're doing it all wrong if you sit and wait for your silly cone cow to finish.

Also, the game was never user friendly.


With that kind of thinking don't be surprised that your game has only around 1k population / players.


And how many players does your game have?

If loftjorbtar just wanted to get players, they'd probably make a farmville clone with about farming dicks*. And they'd be rich and succesfull. Good thing they're not catering for the lowest denominator. Right...?

Koya wrote:Your happiness with this system can be because you know something like tobbaco in w3, or something like that... this is my opinion... time will show everything.


I might as well rat them out. There is a bug in reincarnation, you actually get your belief slider's worth of LP more instead of losing it as usual. They are all killing their chars in a row, getting massive LP. Doesn't seem to work unless you have at least 10K LP, though.

...or then we simply might be happy 'cuz this is at least a step towards fixing an issue that we've all been complaining about since the beginning. I've been through the grind so many times that I had no interest in playing the game anymore. With this approach, as flawed it is, I don't have to grind. Imagine that? I can do whatever I want and I don't have to worry if it is giving me good LP. In that sense I find it baffling that people are crying about "having to grind curiosities".

You can get the first 3-4K LP at +1 change without using a single curiosity. And if that isn't giving you "anything to do", then you're doing it wrong. Hell, we had iron bars eight hours in the new world.

*) My idea, I have copyright on it bitches!


If I don't think like you, I'm thinking wrong. Awful flaccid jeebus of pestilent bear rape. You know with your logic I can say that you are wrong, we can chanpostquote each other and tell each other who is wronger wrongest. Wrongest with a can of cheesemustachecocksuppliment.
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Re: Game Development: World 5

Postby Grable » Mon Mar 14, 2011 3:15 pm

Haba wrote:I might as well rat them out. There is a bug in reincarnation, you actually get your belief slider's worth of LP more instead of losing it as usual. They are all killing their chars in a row, getting massive LP. Doesn't seem to work unless you have at least 10K LP, though.


Can anyone confirm this? :)
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Re: Game Development: World 5

Postby Fetdaniel » Mon Mar 14, 2011 3:16 pm

Butko wrote:
LimaZulu wrote:
Butko wrote:There's plenty of stuff to do. You're doing it all wrong if you sit and wait for your silly cone cow to finish.

Also, the game was never user friendly.

With that kind of thinking don't be surprised that your game has only around 1k population / players.


I'll repeat: QQ moar. It increases the q of my water supply.

It's not QQ it's constructive criticism.


"Constructive critisicm, the art of giving Karl Popper an erection trough verbal means"
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