Mopstar wrote:Am I the only one who doesn't like some aspects of the new clients. That you could hide behind trees if you were fleeing from a raider chasing you.
I've mentioned several times that I despise xray removing stealth from the game. here most recently:
viewtopic.php?p=212580#p212580Mopstar wrote: I loved before the darkness update that you could look around a village and not be noticed at all. That an area had to be lit from hearthling made lights be it candles or torches or hearth fires.
thread in Inner Party discussing lighting improvements with no dev response:
Delamore wrote:At this point almost every player in the game is using Nightvision, I had completely forgotten just how nice this game can look with light effects.
http://i100.photobucket.com/albums/m16/ ... ybig-1.pngI believe all light sources should be permanent and there should be more natural light sources, a light glow from swamps for example. Also lower the darkness of night and remove the brown filter from dusk/dawn. This has nothing to do with balance of any kind, these changes will just make the game possible to play without Nightvision and make the entire game more beautiful.
Jackard wrote:been saying this forever. have you ever seen the dusk/dawn filter on heath? terrible eyestrain
Delamore wrote:there should be more natural light sources, a light glow from swamps for example.
it would be fantastic to see that will-o-wisp from the starting room drifting around swamps, giving a blue-green glow. maybe they could be attracted to skeletons so you'd see them in a graveyard
i actually really like lighting effects when they are like diablo 2. your player automatically should have a wide, clear radius around him that can be extended by equipment. torches would also make a cool fire weapon
niltrias wrote:Will-o-wisp would be awesome. I also have to say...the dragonflies add so much ambiance to the game for me...I really would like to see more of that. Especially since animals became rare, seeing foxes chasing rabbits has become a thing of the past.
TeckXKnight wrote:This is true, we see very little of the environment interacting with itself. Even just foxes scattering a group of chickens and mauling one brought some immersion to the game. Dragonflies darting around the swamps are a wonderful reminder of the little things that bring life to the world.
Spiff wrote:As the person who told Pacho how to add lighthack, I fully support this. :v Honestly, I miss the "prettier" elements of the game. Adding fluff like dragon flies and more active elements adds to the general feel of the game, but when everyone is pretty much forced to get rid of these elements to stay competitive, we kind of lose the trees for the forest.