Monuments of Powers for Villages

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Monuments of Powers for Villages

Postby keyn_thror » Thu May 12, 2011 10:48 am

Let villagers build very expensive transportable objects, that give various bonuses in some radius, while placed on a village claim.

These objects require literally TONS of rare resources to build: bear tooths, deer antlers, metals, high-exploration herbs and stuff. May be even certain types of gatherable curiosities.
Make it nearly impossible to build in a reasonable time for a small villages.

As a result - you get an object, that boosts your village activity in a certain way.

For example:
+10% crop raising speed
or
+5% chance of successful ore smelting
or
+10% quality of all crafted metal items
etc.

Effects are not stackable, so building several Monuments of the same kind in one place with overlapping effect radius won't make sense.
Monuments effect radius is average, so you can't cover all your village fields with one Monument.

-----

This would make villages much more valuable and interesting way of social organization.
Building a monument requires collaboration of gatherers, hunters, miners and farmers - in different proportions depending on the monument type.

This is also a good resource sink, so villages don't get overstuffed with valuable goods and always have the need for more.
Might even encourage village trading.

Also - this would give additional reasons for raids and wars - why building your own monument, if you can steal one from your neighbours? :twisted:
Last edited by keyn_thror on Thu May 12, 2011 11:05 am, edited 2 times in total.
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Re: Monuments of Powers for Villages

Postby kralmir » Thu May 12, 2011 10:53 am

you can not balance something by just making the requirement to get it high. high end villages will get anything you throw at them by the end of day 2. max. and everyone else will either never get it because of the high requirements or take a long time to get it.
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Re: Monuments of Powers for Villages

Postby keyn_thror » Thu May 12, 2011 10:58 am

kralmir wrote:you can not balance something by just making the requirement to get it high. sodom will get anything you throw at them by the end of day 2. max. a few others will too and everyone else will either never get it because of the high requirements or take a long time to get it.


Nothing prevents others from getting it though.
It's just about patience and work.

Sodom is a good example of an effective social organization, what's wrong about that in MMO game?
I am sure they will have the most types of Monuments quite soon, but it would make the village even more interesting for new settlers.

This would make difference between a good village where people can collaborate and a barbarian village where everyone cares for himself only.
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Re: Monuments of Powers for Villages

Postby kralmir » Thu May 12, 2011 11:05 am

nothing except ... again:

YOU CAN NOT USE STUPIDLY HIGH REQUIREMENTS AS A BALANCE TOOL.

if stupidly high requirements are needed that means whatever it is going to do is too unbalanced to add.
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Re: Monuments of Powers for Villages

Postby keyn_thror » Thu May 12, 2011 11:15 am

kralmir wrote:nothing except ... again:
YOU CAN NOT USE STUPIDLY HIGH REQUIREMENTS AS A BALANCE TOOL.
if stupidly high requirements are needed that means whatever it is going to do is too unbalanced to add.


Did I suggest it as a balancing tool?

This idea is not about game balance, it's about gameplay extension from one side and creation of conflict points from the other side.
This will make rich villages even more richer after some time and effort, more attractive target for other players.

Small villages will get the reason for better collaboration between members, and the reason for trading with other small villages.

It might also become a way of providing new service: allowing allies to access the bonus of your village Monument - for a price or a return service.

Imagine this:
Your high-skilled ally blacksmith has gained a good steel and wants to smith a best sword ever.
Your village has a Monument of Metal, that boosts quality of all crafted metal items by +10%.
The effect radius is small, but you agree to allow your ally smith to access your village's Monument - for a return favor of gaining access to his village's Monument of Woodcraft.
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Re: Monuments of Powers for Villages

Postby SacreDoom » Thu May 12, 2011 12:37 pm

I don't see why this couldn't be implemented. but have it drain authority.
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Re: Monuments of Powers for Villages

Postby ninja_yodeler » Thu May 12, 2011 1:24 pm

this s great, heck i'd even like it without the bonus, just a really expensive monument to how great your village is, should be like a giant version of statue of the chieftain, with a small message at the foot, to show how great you are and it will last forever.

but the bonus is good,different monument gives different bonus, which requires different items. and of course
SacreDoom wrote:I don't see why this couldn't be implemented. but have it drain authority.

you would need this
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Re: Monuments of Powers for Villages

Postby keyn_thror » Thu May 12, 2011 1:24 pm

SacreDoom wrote:but have it drain authority


Yeah, I agree, this can be a good additional use of village authority.
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Re: Monuments of Powers for Villages

Postby painhertz » Thu May 12, 2011 1:49 pm

+1
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Re: Monuments of Powers for Villages

Postby kralmir » Thu May 12, 2011 2:10 pm

you suggest it requiring a lot of resources to make it to offset for the high bonus it gives. and i say a high initial cost is never a good idea to balance something that is just overpowered. once it's there is going to be there being to powerful. 10% higher metal q? seriously? are you crazy?


this is just like the whole "jorb let me make brick walls and gates with just dirt but make it take a lot of dirt" discussion last year. high cost is NOT a balance for something that is too powerful to exist in the first place.
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