Monuments of Powers for Villages

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Monuments of Powers for Villages

Postby cloakblade » Mon May 16, 2011 8:26 pm

Grog wrote:
sabinati wrote:maybe have it require item sacrifices for upkeep. maybe only allow one to be active per village, for specialization of villages.

thats better than the auth-idea, as the auth would be ignorable for bigger villages (who are more powerful anyway)

Authority drain can become a concern and almost puts an upper limit on things (or atleast forces you to have an army of bots with Shrewbread and other easy to make curios).
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Re: Monuments of Powers for Villages

Postby Grog » Mon May 16, 2011 11:38 pm

bleh, just use some mains throw in some chafood and wear chief and ls hat when you log. way to easy
(and you dont need alts at all)
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Re: Monuments of Powers for Villages

Postby sabinati » Tue May 17, 2011 2:09 am

cloakblade wrote:
Grog wrote:
sabinati wrote:maybe have it require item sacrifices for upkeep. maybe only allow one to be active per village, for specialization of villages.

thats better than the auth-idea, as the auth would be ignorable for bigger villages (who are more powerful anyway)

Authority drain can become a concern and almost puts an upper limit on things (or atleast forces you to have an army of bots with Shrewbread and other easy to make curios).


uhhhh authority is a concern? last i checked it was easy as hell to keep up.
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Re: Monuments of Powers for Villages

Postby Sarchi » Tue May 17, 2011 5:03 am

Auth is very easy to keep up. I bet there will be a village with 30M-50M auth by the world reset.
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Re: Monuments of Powers for Villages

Postby SacreDoom » Tue May 17, 2011 6:28 am

I like the sacrifice idea, but sacrificing dead animals instead of inventory items (maybe with some exceptions) would be cooler.
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Re: Monuments of Powers for Villages

Postby sabinati » Tue May 17, 2011 2:57 pm

the type of sacrifices could be dependent on the monument. liftable items (although the only ones i can think of are hq logs and animal corpses) and inventory items could be possible sacrifices.
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Re: Monuments of Powers for Villages

Postby keyn_thror » Tue May 17, 2011 6:08 pm

sabinati wrote:the type of sacrifices could be dependent on the monument. liftable items (although the only ones i can think of are hq logs and animal corpses) and inventory items could be possible sacrifices.


very good idea, I really like it :)

and it's very roleplaying - may even add some religious content to the game, as an addition to Ancestor's Worshipping.
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