by Elden » Fri May 27, 2011 9:34 am
Interesting. This thread is about cancelling permadeath OR introducing aging. Just think about it. Those are pretty opposite and mutaly exclusive.=)
This seems more about " what chance would a person with lets say 150 UA and 50 in each stat stand against a grind4life 500stat million UA nerd?"..
And if you ask me - I prefer aging.
As for mechanism - nither of suggested ideas is good enough to be implemented right away.
This should be more complex, based on curio(like Potjeh suggested) and food. both. for axample sqrt(curio_aging*food_aging). or even more complex, involving more parameters(for ex: ingame and reallife time). for ex: sqrt(C_age*F_age)+time-age/100. The addition of realtime aging will reduce alt-making, and not cause anything to real-players, as its effect is too little.
but this also require much work about adding those modifiers to all of curio and food. just too much for devs to just try it and cancel if it fails.
Moreover - intoduction of aging requires another wipe, as did curio introduction(which was imho the best change from w3, wiping out those flax bots=))
As for "Caps are fucking stupid, ruined enough of the game, stop ruining what little is left!" - aging is not really a cap. not at all, as you probably gonna make a full-tradition before dying, and save much of your stats, and then have a full life to build even more with better curios and food.
Now what is aging good for:
1. For all you, folks, who wanna more pvp without consequences - there is a right time for you to go to war, and die away as you like. Hour of glory.
And at the same time that wouldnt cause uncontrollable PvP all over the world, because when such warriors die - they really die, and wont bother you tomorrow. Once you die-by-plan, you gotta make it full-change to continue to develop.(yes, to continue. you still have ~75% of what you've had) And you'd better look who you're messing with, as you dont wanna be ravanged afterwards.
So - more pvp and no chaos.
2. If integrated with claim confirmation system - will eventually reduce uncontrollable alt-claiming-of-vast-spaces-just-to-claim-it-so-none-is-gonna-settle-near-me, that we all see now.
What is claim confirmation: when you die - you have your claim inherited allright with no loss of terrain. BUT, you have to confirm it with the equivalent amount of of LP within some time, virtually re-claim it with a new char. but you're not loosing it instantly, having some time to confirm it, you have your claim intact. It would not metter if you have a claim on some 100k lp. but if you grabbed a half-megatile piece, you r not gonna confirm it in time and its gonna shrink to amount you confirmed allright. As for claimer-alts - they have a limit on curio-aging. if real-time is a tiny bit involved - they will die somday, and require confirmation. if the alt-maker do not play that alt - hes not gonna notice the alt dead, and loose it all.
This should fix the alt-claiming issue of curio system. And THAT matters alot.
3. with claim confirmation and tiny amount of realtime-aging those abandoned claim, left by quitters will disappear sooner or later. A nice feature i think.
what else:
Everyone is gonna get some ancestors.. that would be a nice part of development.=)
I'd probably agree with Potjeh - "Of course, crafters would have to get some prayers too"
PS: permadeath must remain!^^