no fun without permdeath.
the adrenalinrush is awesome in a good fight, it's so boring without.
Elden wrote:As for "Caps are fucking stupid, ruined enough of the game, stop ruining what little is left!" - aging is not really a cap. not at all, as you probably gonna make a full-tradition before dying, and save much of your stats, and then have a full life to build even more with better curios and food.
Potjeh wrote:Aging doesn't have to be time-based, it could be LP based. Now, I know you're gonna say that it's lame that everyone gets the same LP cap, and I have to agree with that. So I think it should be based on curio consumption, with a flat age cost across q levels, so that you can effectively push your LP cap by pushing the quality of your curios. Of course, crafters would have to get some prayers too.
Procne wrote:I guess I'm hijacking the thread now since it's not what OP meant, but I'll post it here instead of making new thread.
I like HnH because of it's sandbox aspect - building, improving, exploring. I was shocked at first by the permadeath feature when boar stabbed me to death taking all skills away. Thanks to Ender's client this problem is nomore. But now I have to deal with travelling griefers who murder anyone they see because they can. Sure, it is some fun for them, but for me it's game breaking :/. I am not interested in PvP and I seek to do no harm to anyone. I just want to be left alone.
So what I would propose is to make some non-PvP version of game account. Description of such account:
- No character on it can use criminal acts, not even to trespass.
- No character on such account can be murdered. (But their claim can still be trespassed and stolen from, and they still can be killed by animals, drown, etc.)
- No character can belong to any village (in case it would give village invulnerable workers)
- Account may not be transferred into normal account (to avoid people raising their stats safely and then going into PvP)
- LP ganing rate reduced by 50%
People may argue that game without PvP will quickly get boring and that PvP is the proper end-game / goal of the game. Well, for newbies who get murdered after a week or 2 of playing by some high level player, it will get boring even faster after having to start from scratch again and again. And HnH may still be very fun without this PvP aspect. So just let people, who like to build, build, and the ones who like to fight and grief - fight and grief among each other
Users browsing this forum: No registered users and 33 guests