No permadeath - more action

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: No permadeath - more action

Postby kLauE » Fri May 27, 2011 2:00 pm

no fun without permdeath.

the adrenalinrush is awesome in a good fight, it's so boring without.
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Re: No permadeath - more action

Postby DatOneGuy » Fri May 27, 2011 6:34 pm

Elden wrote:As for "Caps are fucking stupid, ruined enough of the game, stop ruining what little is left!" - aging is not really a cap. not at all, as you probably gonna make a full-tradition before dying, and save much of your stats, and then have a full life to build even more with better curios and food.


]
Potjeh wrote:Aging doesn't have to be time-based, it could be LP based. Now, I know you're gonna say that it's lame that everyone gets the same LP cap, and I have to agree with that. So I think it should be based on curio consumption, with a flat age cost across q levels, so that you can effectively push your LP cap by pushing the quality of your curios. Of course, crafters would have to get some prayers too.


It's still a cap, I can't subscribe to that as is, it sounds boring and I wouldn't play it.
Just off the bat I love my character name, okay that's cool.
However I'd also constantly find myself in combat with the enemy every 'age' because guess what? I ain't got nothing to lose and it's better to lose it dying if I might kill a few of their fuckers before they went trad or something. Raiding would be very time based, would happen all the time. Curio consumption sounds like a very annoying thing to base it on, verily. As does time.

Unless we get as was suggested long ago and some 'fountain of youth' we must fight to get to for renewed youth, I'm against it. A dragon on L5 center of world guarding a fountain would be cool, need to get past dragon (kill it really cause I doubt you'll get past otherwise) to get the water, drink the water to be revitalized, water cannot be taken out of the place, you right click and select "Drink" to drink it, renewing your age. It should only have this renewing factor every so and so weeks (so you can't just spam in there but have to time it out well), and it would be even better if getting to the dragon required some skill in the first place, for example let's say that there is a cave system going from L1->L5 there in the center, it should have a higher troll spawn rate or something, some more animals to find to kick your ass, caveins every now and then. Nowhere along this area can you pclaim or vclaim. When you get to the bottom the dragon is there \o/ Walls are super hard requiring over 6,000 str to break or some crazy shit so people can't just mine in from the sides.
:geek:
Not completely thought out, and original idea isn't even mine, but yeah, something to be able to go around this age would be the only way I'd subscribe, what's the point otherwise!
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Re: No permadeath - more action

Postby GrimEggbert » Fri May 27, 2011 6:38 pm

Age itself is just a dumb game mechanic. I should be able to play the game at my own pace and not feel like I'm wasting time by socializing with nearby villages and exploring instead of maximizing my efficiency.
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Re: No permadeath - more action

Postby Jackard » Fri May 27, 2011 11:10 pm

Aging is already in the game, choosing your personal beliefs simulates the path to adulthood.

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Re: No permadeath - more action

Postby Procne » Mon May 30, 2011 8:24 am

I guess I'm hijacking the thread now since it's not what OP meant, but I'll post it here instead of making new thread.

I like HnH because of it's sandbox aspect - building, improving, exploring. I was shocked at first by the permadeath feature when boar stabbed me to death taking all skills away. Thanks to Ender's client this problem is nomore. But now I have to deal with travelling griefers who murder anyone they see because they can. Sure, it is some fun for them, but for me it's game breaking :/. I am not interested in PvP and I seek to do no harm to anyone. I just want to be left alone.

So what I would propose is to make some non-PvP version of game account. Description of such account:
- No character on it can use criminal acts, not even to trespass.
- No character on such account can be murdered. (But their claim can still be trespassed and stolen from, and they still can be killed by animals, drown, etc.)
- No character can belong to any village (in case it would give village invulnerable workers)
- Account may not be transferred into normal account (to avoid people raising their stats safely and then going into PvP)
- LP ganing rate reduced by 50%

People may argue that game without PvP will quickly get boring and that PvP is the proper end-game / goal of the game. Well, for newbies who get murdered after a week or 2 of playing by some high level player, it will get boring even faster after having to start from scratch again and again. And HnH may still be very fun without this PvP aspect. So just let people, who like to build, build, and the ones who like to fight and grief - fight and grief among each other
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Re: No permadeath - more action

Postby Tonkyhonk » Mon May 30, 2011 9:05 am


you clearly havent read this, either.
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Re: No permadeath - more action

Postby ScegfOd » Mon May 30, 2011 9:07 am

Procne wrote:I guess I'm hijacking the thread now since it's not what OP meant, but I'll post it here instead of making new thread.

I like HnH because of it's sandbox aspect - building, improving, exploring. I was shocked at first by the permadeath feature when boar stabbed me to death taking all skills away. Thanks to Ender's client this problem is nomore. But now I have to deal with travelling griefers who murder anyone they see because they can. Sure, it is some fun for them, but for me it's game breaking :/. I am not interested in PvP and I seek to do no harm to anyone. I just want to be left alone.

So what I would propose is to make some non-PvP version of game account. Description of such account:
- No character on it can use criminal acts, not even to trespass.
- No character on such account can be murdered. (But their claim can still be trespassed and stolen from, and they still can be killed by animals, drown, etc.)
- No character can belong to any village (in case it would give village invulnerable workers)
- Account may not be transferred into normal account (to avoid people raising their stats safely and then going into PvP)
- LP ganing rate reduced by 50%

People may argue that game without PvP will quickly get boring and that PvP is the proper end-game / goal of the game. Well, for newbies who get murdered after a week or 2 of playing by some high level player, it will get boring even faster after having to start from scratch again and again. And HnH may still be very fun without this PvP aspect. So just let people, who like to build, build, and the ones who like to fight and grief - fight and grief among each other


so people with the murder skill cant kill them? actually what if they just beat them up everytime they get up from being knocked down?
what if they knocked you out and covered you in leeches?
even if you dont die, losing all your stuff is pretty lame. Is that really PvP free?
if you wanna play that way, live behind a brick wall and farm and never leave scents, its pretty close already to what you want (join a village?)

for any other arguements about PvP removal see this post for details...

edit: bloody ninjas... i should type faster...
loftar: New hair styles? Really? Seeing how Jorb never gets off his lazy ass to draw some, I almost want to add them to the game proper.
jorb: stfu n00b.
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Re: No permadeath - more action

Postby Procne » Mon May 30, 2011 9:35 am

I had not read it it indeed. However, what I'm proposing is not complete removal of PvP. Let people steal, let people destroy. After all it's much harder to destroy palisade than to kill low level player. And items are easy to replace (at least for low level player). But skills, attributes and LP are not, especially if you have full 'change' belief.

Sure, it is more peaceful way of playing.

But the main thing I want is some protection for new players from high level bored people who will murder anyone because they can and because their victim cannot do anything.

Yes, I know, Jorb was talking about that too. But imo his opinion is an example of dangerous relativism ("And, in this sense, every potential action is always offensive or, every potential action is always peaceful or the distinction is meaningless, whichever one you prefer."), bordering with nihilism.
Bleh, his circus, his monkeys.

Guess Salem will be the same. Bah, is there no sandbox game where you can build some economy without worrying about being murdered by some bored guy?
No, Wurm and Minecraft don't really have an economy :/
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Re: No permadeath - more action

Postby Potjeh » Mon May 30, 2011 9:43 am

This isn't a game for you.
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Re: No permadeath - more action

Postby Procne » Mon May 30, 2011 10:37 am

Most likely. Although it would really be not far from it. Seems it's always people who are game breaking. Ah good old times of single player games :(

Why is it that things like "High level player may completely destroy your character and steal everything you have at any time" are never mentioned in game description / feature? :S
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