jorb wrote:I think there are better ways to argue your point than to argue over some supposed actual meaning of the word reincarnation as it relates to the concept of learning points.
Potjeh wrote:I would just abolish the tradition/change slider.
TeckXKnight wrote:I've been pondering an intelligible and concise way to bring my thoughts to the table but I think Potjeh says it best. It is, at best, a system that creates a day long period where players don't receive full lp after they die. At worst, it's a 4-5 day period where players sit afk before they can go on a raid. While it is an idea to play with, its current implementation produces no constructive, meaningful, or fun game-play. If anything, it just acts as a universal obstacle to getting to what and where players want to be without them gaining any experience or glory for it.
Delamore wrote:The Trad/change slider has always been a terrible issue, there is not a SINGLE thing about it that works.
Every other slider is a choice, and most people never change them once they decide on what side (Nature VS Industry is the best for this)
Nobody plays as full trad, it only exists as something to AFK towards for PvP. Everything in the game is balanced around full change, could you imagine playing the game with 33% LP gain? It takes 12x as long to unlock any skill as full trad.
Jackard wrote:jorb wrote:I think there are better ways to argue your point than to argue over some supposed actual meaning of the word reincarnation as it relates to the concept of learning points.
what you have doesn't really completely fit with the traditional concept of permadeath or reincarnation
didn't sound as though anyone was truly satisfied with trad/change slider after you brought it up viewtopic.php?f=11&t=17497
The Silver Key wrote:When Randolph Carter was thirty he lost the key of the gate of dreams. Prior to that time he had made up for the prosiness of life by nightly excursions to strange and ancient cities beyond space, and lovely, unbelievable garden lands across ethereal seas; but as middle age hardened upon him he felt these liberties slipping away little by little, until at last he was cut off altogether. No more could his galleys sail up the river Oukranos past the gilded spires of Thran, or his elephant caravans tramp through perfumed jungles in Kled, where forgotten palaces with veined ivory columns sleep lovely and unbroken under the moon.
[...]
I shall ask him when I see him, for I expect to meet him shortly in a certain dream-city we both used to haunt. It is rumoured in Ulthar, beyond the river Skai, that a new king reigns on the opal throne in Ilek-Vad, that fabulous town of turrets atop the hollow cliffs of glass overlooking the twilight sea wherein the bearded and finny Gnorri build their singular labyrinths, and I believe I know how to interpret this rumour. Certainly, I look forward impatiently to the sight of that great silver key, for in its cryptical arabesques there may stand symbolised all the aims and mysteries of a blindly impersonal cosmos.
jorb wrote:I'm not sure what tradition you are referring to. If I were to give an off-hand definition of reincarnation I'd say "the diminished soul of a deceased person takes up residence in a new mortal coil". I could go on to talk about the traditional indo-european belief in eternal return and the associated symbolism (Ouroboros, Ragnarök and the following rebirth of the world), but I'm not sure its really relevant to the discussion. The problem I have with arbitrary reassignment of skill values is that I feel that it detracts from the permanence of your decisions with regards to your character. You could argue that alts become the alternative, and you would have a point.
Slayerr555 wrote:Okay, Nooooow we're talkin'! Permadeath is AMAZING. We just need to get rid of the inheritance cycle... Those who are rich in LP and go out and die could have a new character with murder and 250 range in another 24 hours. The idea of LP has become meaningless because those who have already concieved their fair share of LP never have to worry about dying. They kill, they get killed, they use a % of their origional LP to create a new character. I don't know about you guys, but i don't like my mother or fathers jobs and I'd never want to take part in them. Recieving the skills of your ancestors is rediculous and should no longer be applied. You shouldn't have the option. You should have to start with a clean slate, a new plan of action. This will cause less drama in the forums and ingame, but it will make people think twice before raiding a village or leaving theft scents on a noobs property that just killed their first bear. (Yes this happened to me. I had a bear hide stolen in my first 2 weeks of gameplay and hired a Ranger to kill the bastard.) I haven't had much to say in the forums yet, but Permadeath is one of those things that needs new implimentations. New ways, new words, new paths to take in order to stay out of harms way and keep other mischievious players at bay.
[}(_-Slayerr555-_)[}
P.S. -!SPAM AWAY!-
Slayerr555 wrote:Those who are rich in LP and go out and die could have a new character with murder and 250 range in another 24 hours. The idea of LP has become meaningless because those who have already concieved their fair share of LP never have to worry about dying.
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