No permadeath - more action

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: No permadeath - more action

Postby Kaios » Wed Jun 08, 2011 11:33 pm

It was true with the old system. With the curiosity system you don't just slap on some curio's and in 24 hours you gain 5 million LP.

By the way there's already so little drama already that you are talking about going the opposite direction that this game needs to move towards. More drama, not less.
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Re: No permadeath - more action

Postby Slayerr555 » Thu Jun 09, 2011 12:20 am

I'm just not a fan of the whole village vs. village brawl in the front yard kind of thing. it seems rediculous to me for 2 villages to go to war over a stolen crate of bricks. idk.
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Re: No permadeath - more action

Postby burgingham » Thu Jun 09, 2011 6:55 am

You are aware of the fact that you loose 75% of your skills, not of your total LP? Now tell me again who is worse off after dying. The guy with 200 ua or the guy with 500 ua.

Thinking that high investment chars just come back to life as if nothing happened shows how clueless yxou are. They loose around 95% of their total LP at full change.
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Re: No permadeath - more action

Postby Valten21 » Thu Jun 09, 2011 3:53 pm

He is also suggesting there is a "max stat", so once I can't put LP into my combat stats, I'm good to go out and die! And what I get from the OP's few posts, I should be playing this game from a mental institute? The only reason I kill anyone is to vent suppressed anger that I acquire day to day in real life?

(people who walk around killing noobs like you... don't have lives, "/sarcasm")
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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Re: No permadeath - more action

Postby brohammed » Thu Jun 09, 2011 5:49 pm

burgingham wrote:You are aware of the fact that you loose 75% of your skills, not of your total LP? Now tell me again who is worse off after dying. The guy with 200 ua or the guy with 500 ua.

Thinking that high investment chars just come back to life as if nothing happened shows how clueless yxou are. They loose around 95% of their total LP at full change.

Where'd the 95% number come from, again?
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Re: No permadeath - more action

Postby daemmonium » Thu Jun 09, 2011 6:03 pm

brohammed wrote:
burgingham wrote:You are aware of the fact that you loose 75% of your skills, not of your total LP? Now tell me again who is worse off after dying. The guy with 200 ua or the guy with 500 ua.

Thinking that high investment chars just come back to life as if nothing happened shows how clueless yxou are. They loose around 95% of their total LP at full change.

Where'd the 95% number come from, again?


Rising a skill from 1 to 400 is 8.019.900 LP.
If you die with 400 you go back to 100 (@ full change).
Going from 100 to 400 is 7.515.000.

93.7% :)

Dying at full change is almost a reroll.
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You must have seen the ground where they all stood before
I was a young man then, I was a young man then
Spending my time on the killing floor
Be more than you seem to be
Joy of labour sets you free.
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