
I'll start.
Tip #1: If you're a nooby and your shoes break under your feet, a way to get free shoes is to put leeches in the foot slot. It removes the thorn in foot effect.
Shoes, boots, thorn in foot
Carry on please
General noob help is also nice but try your best to even get the veterans zomging
Tip #2:
AAlex wrote:Right click your water flask before you cross the water, and then you can take a drink mid swim. I assume most people know this... But is handy to know if you don't. ^^
Swimming, stamina
Tip #3:
AAlex wrote:kaizokuroof wrote:You can use boughs for wicker baskets and round poll fences - and presumely other things that just ask for a "stick" in the build menu - This is helpful for taming, when on grasslands and you run out of precious sticks blocking in animals.
I only tested this with both the WickerBasket and Round Poll Fence.
Also if you place a sign and move off it fast enough you get a solid sign with no materials in it
Branches, Boughs
Tip #4:
WatsonX wrote: You can speed up leather production by putting a tanning tub thats already tanning leather by putting it in a boat and then taking it out. This will put the percent complete up to 92.
Leather, fast, tanning
(This works with anything with a storage slot btw)
Tip #5:
Vigilance wrote:kaizokuroof wrote:When fighting someone, if they engadge first, place a signpost in front of you before they get to you and you'll null their attack - IE they will run into the sign - You can then follow up by attacking them while they are getting ready to attack you again (because they need to click the move and click your picture) - Also works while running away - you could use call down the thunder after you block them too![]()
stack ip with thunder before they enter a distance to hit you, this is helpful with boars and slow-moving folk.
Combat, technique, special moves
Tip #6:
screwbag wrote:Bone ash could be used for crafting necro robes
Onionfighter wrote:You can burn sprouted wheat to get ash.
Ash, high-q necro robes
Tip #7:
secobi wrote:click the combat icon next to a rabbit's, chicken's, fox's, boar's or bear's avatar for an olive branch to prevent them from running away.
Hunting tip
Tip #8:
WarpedWiseMan wrote:You can drop a boat full of stuff in the blackness that encircles the interior of a house. Or an empty one. I used to port home and dump my boat into the black area so it wouldn't block up the place and so I didn't have to carry it anywhere.
Storage, space management
Only do this for the lulz as you probably won't get your boat back
Tip #9:
Amenbeach wrote:If you pick up gray clay and it is higher than q10, that means it's a ball clay node of that q.
Also, if you dig q10 acre clay, that means that 99% of the time, you aren't on a hub.
Finding clay, nodes
Tip #10:
dagrimreefah wrote:If you punch a chick, you get a dead chicken
Food, curiosity
Tip #11:
dagrimreefah wrote:If you want to fill a tanning tub with water from a barrel (or fill a cauldron for that matter), instead of using a bucket you can simply lift the barrel, then right click the tub/cauldron while the barrel is over your head.
But remember: Tubs only need 60L water to tan, but hold 100L
Tanning, time saving
Tip #12:
BruThoL wrote:Fight a boar, and hit it strong enough to make it flee (not killing it, derp).
After a few seconds (when it will be out of sight actually), It will come back to you and follow you without attacking (see top right icon, it's still "fleeing" fight).
Also, it won't use pathfinding to reach you if it can destroy things between both of you. So you can use it to destroy stuff in a claim without leaving scents (and usually faster than you would yourself).
Hunting, destroying
Tip #13:
jordancoles wrote:Remembered this one while out boating, when on a boat and you see another boat along the store, it is possible to use the lift command and carry the other boat over your head while inside a boat. This is great if you're boating and not CRing to a location, like a wagon on water
Space management, storage, efficiency
Also for this it should be stated that with this trick you also move at the speed of the boat which is equal to running speed on land.
UPDATE 21/10/2011
-----------------------------
Tip #14:
Kurundo wrote:I'll talk about leech quality.
Leeches do have quality, and it can change. When you have a leech equipped it will drain your blood 3 times before bloating, each time it drains your blood it's quality will change one point towards what ever your constitution score is.
As leeches increase in quality they do more SHP damage and heal more HHP, good leeches can be used in conjunction with the Theft skill to replace your knocked out enemies with leeches that will do (in my case) 20 damage each time they drain blood (say you put 4 of these leeches on them, this will do 4x20x3 or 240 damage), which can quickly dispatch your foe while leaving less severe criminal scents about.
But seeing how I'm for the most part a friendly miner and helper of noobs that I encounter, I rarely use the above mentioned application of leeches and generally sit in my home using them to build up hunger while I afk.
leech info, combat, murder, scents, hunger
Tip #15:
lordu wrote:Cattle can be lead around by equipping a Rope, right-clicking on the animal, and selecting 'Leash'. if you unequipping a Rope while is 'Leash' the animal will fallow you and you can put anything in your hands like sword and traveller's sack, very helpful when leading 2 cattle
Domesticated animals, efficiency
Tip #16:
Amenbeach wrote:If you are mining and the block drops a stone at your feet, there is no more ore in that place. So, stop mining. Mine in a zig zag pattern to minimise cave ins. Carry a frog to slow down trolls that may appear. Wear a miners hat if you can, though you won't be able to wear a STR+ bear cape at the same time. You can't mine within 50 spaces of an entrance. If nothing is happening when you click on a wall (lag notwithstanding) this is why. Take tea or water with your while mining. You can go at jog speed in a cave as it uses less stamina than running in forests. Press Ctrl+N (on Ender's Client) to see clearly in mines and caves.
Mining, combat
Tip #17:
Sarchi wrote:One village claim can hold as many charterstones as you like. This is useful because you can use them in order to have a set warping point in your village without the time consumed by finding the proper cr, etc.
For example: Hearthfire by a clay spot, CS warp next to a bunch of kilns. It can make things much more efficient.
No longer valid as charter stones have been removed.
Tip #18:
rye130 wrote:You can port with items held in your cursor. For example, you are out foraging and fill your inventory and want to port home. You can hold your armor in your cursor to get rid of the agi debuff and save yourself some travel weariness.
Space management, storage
Tip #19:
MagicManICT wrote:EyeOfRa wrote:Party some far away friends, thunder on one of their portraits, watch them freak out, and let the lulz roll.
Good trick to use if you want to force a character to stay online, too. (I'm not sure why you'd want this, but I can think of a few possible things.)
Joke, combat
UPDATE 22/10/2011
-----------------------------
Tip #20:
ewlol wrote:You can create walls in rivers by taking MALE tamed cattle, putting them on a raft, then subsequently destroying the raft. The male animal will land on the water and stay there forever.
Bug, joke, domesticated animals
Tip #21:
ewlol wrote:You can press your number keys 1 - 9 to trigger flower menu options instead of clicking them.
Interface, time saving
Tip #22:
ewlol wrote:You can store mass amounts of items in barter stands.
This is particularly useful when farming. Begin by loading the barter stand with an ALT (not your main farmer, I prefer cooking alt, since I don't have to steal the ingredients out later). In the stock slot, insert random shit (like stones) and then select your desired purchase item as the crop you plan on harvesting (i.e. onion), set the quality to 1 and the number to whatever you want (I usually have 30, since I farm with an empty boosted inventory). With each full inventory, purchase the shit on your farmer, and then the 30 crop units will be stored in the stand. You can store an upwards of 8000 items in one HQ stand. (if you set the buying to 56 units and harvest with traveller's sacks).
The only downside to this is: You have to steal the crops out later when you want to cook with them. (oh and beets and pumpkins get annoying).
Discovery, barter, vending, storage
Tip #23:
ewlol wrote:High-quality chairs are a wonderful addition to your farm. They will regenerate stamina just as quickly or faster than q70+ water at high levels, and they don't use up very many resources.
Time saving, stamina
Tip #24/25:
knightgabe13 wrote:1. You can keep your happiness meter up by collecting frogs and killing them. I don't know if that's a pro-tip, but I'd keep that in mind for when happiness means something
2. You can lead rabbits in claimed areas away by leaving distance between them and you, and make sure you are in between them and the center of the claimed land.
Then, use punch and quickly press the icon next to them to get them to stop running. Voila, you have some lunch from their land.
Happiness, hunting
Tip #26:
bitza wrote:when you need bulk clay (brick wall), you'll get multiple the amount clay from a node if you dig at the edge (where it's q10), and as that particular tile depletes, move a step or 2 closer to the node peak.
Clay, time saving, nodes
UPDATE 23/10/2011
-----------------------------
Tip #27:
I've decided to post a link to the Enders client for new players. It's not exactly a tip but this is slowly turning into a general noob guide so here it is. Standard client sucks, get enders and be cool like the rest of us. ALSO, here's the link to the current world 6 map
Ender Client Thread : viewtopic.php?f=27&t=14575
Map of World 6: http://algeralith.info/HavenMap/
Time saving, general info
Tip #28:
MagicManICT wrote:(use shift + mouse scroll wheel) works for the default client, too, and thus should work for all the clients.
Enders
Tip #29:
lolman70 wrote:if you lift a boiling cauldron when u are done it will stop boiling and saves the water
Efficiency, time saving
Tip #30:
dagrimreefah wrote:If you hold ctrl or shift+ctrl while rolling the mouse wheel, you can put item in/out of your inventory/into a container in order of ascending/descending quality, making seed-sorting easy!
Time saving, efficiency
Tip #31:
jordancoles wrote:When smelting ore in a furnace, fill it completely and let the ore sit for 15 minutes (16 to be safe). After the time has passed put one piece of fuel in and light it up. This is a well-known glitch that will save you a lot of fuel when smelting in large quantities. This also works for kilns and ovens.
Resource saving, efficiency
Tip #32:
rozn wrote:Always be paranoid, always expect an attack. Always be ready. Good tip to survive if someone attack you randomly.
Advice
Tip #33:
fox wrote:
little work
Tip #34:
GanjaGuardian wrote:You can dig sand in the character creation room.
Early game, time saving
UPDATE 27/10/2011
-----------------------------
Tip #35:
Robertzon wrote:
Tip #36:
MagicManICT wrote:When trying to move long distances quickly, click as little and as far away as possible. The more often you give a move destination, the more likely you are to rubber-band back to an earlier position. This will prove helpful when trying to chase down animals you're trying to kill or when trying to flee a fight.
Advice, bug, combat
Tip #37:
MagicManICT wrote:Just put your HF in front of your house. You'll need to hold shift when placing it because a small section of the tile in front of the door won't allow objects to be placed there. Figure it as one measure of several a person should take to protect property along with a wall and personal or village claim.
Defense, advice
UPDATE 29/10/2011
-----------------------------
Tip #38:
EyeOfRa wrote:Unequipping clothing with Shift Click gives discovery LP
MagicManICT wrote:This works for any equipment you have and haven't discovered on that character yet. The newbie clothes also give the discovery for linen cloth (so you can make torches). (I was informed of that by someone else, so I'm just passing along the tip.)
Early game, discovery
Tip #39:
rozn wrote:Control left click to get out of a boat.
Edit: Oh yeah. If a anthill is close to water then get the ants to follow you into the water. They spaz out and you can go raid without being attacked.
Combat, foraging, boats
UPDATE 30/10/2011
-----------------------------
Tip #40:
shaner228 wrote:I have one, while not particularly useful in anyway whatsoever, it's kinda fun to doIf you right click an uncarved runestone, so you see the write a message box, then without moving, have someone else move the runestone away, you can then write on the runestone without actually being near it
which I find very fun to do.
Joke, bug, mail
Same thing works for parchments ^
Tip #41:
KeyKeep wrote:For bear hunting.
You need large shallow water (a lake is perfect).
Make a trap without totally closing it. Pull the bear (use punch on it from far to engage fight) in the trap.
When it's in, go into the water, wait for the bear to twitch, and close the trap quick.
Gather 26 IP (leadership skill "call down the thunder" is great but you can also use dash after every twitch).
Then after every twitch break the bear armor (lazy to find the move name but it looks like a door when you do it). Do this 4 times.
Then at the 5th twitch, knock its teeth out.
Bear should be fleeing now (look at top right circle, if it's green, it flees) if not, just repeat from gathering 26IP.
If your trap is ok, the bear won't be able to flee actually, so it'll just not move (neither attack).
You can go to melee without worrying.
Now, charge 16IP, use flex to max your attack, 2 times the door move, and knock teeth.
Repeat. Repeat, yell at the bitch stealing your boat, continue with the bear, it's dead, lift it fast because the same bitch who stolen your boat is just waiting for you to kill it to ninja it.
Hunting, bears, early game
Tip #42:
bmjclark wrote:I know someone posted about it a while back(not in this thread), but anyways. If you feed a deer a carrot it heals you depending on the deers level.
Healing, hunting
UPDATE 01/11/2011
-----------------------------
Tip #43:
MagicManICT wrote:rye130 wrote:If you are playing as a hermit why even bother with Yeomanry early on since you probably have nothing of value. Wander around finding curiosities and a place to settle for a few days all the while buffing your exploration.
Great point, but having a pair of bunny slippers and a backpack is very nice. Of course, it's usually not too hard to just pick up from where you spawn and start walking in a direction until you're ready to log off. Next time you're on, just keep on and start whistling "These Boots Were Made for Walking." At the point you get the LP for yeomanry, you could be far enough away to settle.
Early game, yeomanry
Tip #44:
Maulkin wrote:Construct your heartfire inside your house, preferably in a corner where it is not in the way.
Now construct it again somwhere else, where you like it to be. That leaves behind a normal fire that can be used to cook meat. If you leave the house after you are done, before it burns out, and stay away for a little, when you come back youll find your fire is back to unused. Rinse and repeat, the last a loooong time.
Workes inside anything, cellar, cave minehole.
(please rewrite please, im somehow in a rut where i cant fi my words together to create good sentences)
Joke
Tip #45:
GanjaGuardian wrote:If you have rage and not murder keep a frog or rat in your inventory, then when you ko them just drop the frog and jump to build attack back up. This is handy to have full attack bar when they awaken and also handy to build attack bar just in case you get attacked by their friends while camping the body.
Combat, criminal acts
Tip #46:
rozn wrote:You DO need to turn on criminal acts to forage on a claim but it does not leave summonable scents. On a personal claim however it leaves trespassing scents to get onto the claim, these can not be used to summon. On a village claim trespassing is allowed (To the point where you can walk freely) so you leave no scents when you forage items on a village claim.
Scents, claims
UPDATE 06/11/2011
-----------------------------
Tip #47:
BruThoL wrote:When you're a noob, it's often painful to kill just a fox in fair fight.
You can either try to gather 26 IP then use opportunity knocks 4 times and knock teeth out.
Or go for full advantage...
But there is faster to do.
Go hunt with a friend (even if he has no combat skill - I usually go hunt with my cook. And we bring the meat grinder). First, spar, use fan the flames or lot of moves to raise intensity to 10.
Get back to your boat (not leaving the spar mode), and go find an animal.
When you do, engage the animal, and ask your friend to use moves on you (a fast one like flex or jump is cool).
Each time he does a move, your maneuver is activated.
Here is how to kill a bear from shallow water (assuming it's trapped).
Wait for twitch, punch the bear, go back to water, raise your attack bar using flex on your friend and him moving on you with you on bloodlust maneuver, punch the bear, ...
Or in a fair fight with any creature, your friend keep using some move on you and you use it at your advantage. If the creature has no attack, go bloodlust, your attack meter will fill very fast.
If the creature is nearly full attack, go oakstance and you'll be given def very fast...
Hunting, early game
Tip #48:
MagicManICT wrote:ArvinJA wrote:There are numerous subtle ways to fuck up in this game. If you manage to get your key alt killed within your palisade, and he stands close enough to your palisade, and you let him turn into a skeleton, his inventory and equipment will be dropped. There is a chance that the key will drop on a palisade tile making it impossible to pick up, which means you'd have to ram your gate as your key will no longer exist (it will despawn before your ram has dried). So the pro-tip here is: if you're keeping your key alt logged in, either armor him up so random noob griefers with slings can't kill him, or keep him some tiles away from your palisade, so that if he dies, the key will be safe for you to pick up. Also, remember, there's an inherent risk involved in keeping key alts, and using your gates, be aware of that.
Better solution: keep a second key alt around. Just like a computer back up, you keep copies stored in multiple locations just in case the shit really does hit the fan. Remember, kids, why make one when you can make two for twice the cost? (Sorry, bad rip-off from a movie... points to whoever can name the movie!--would give you something in game, but... not in-game right now.)
Another solution: No matter who you are, get a village totem up. It's not hard to do. Build a set of crossroads so that you never need to use your keys again.
Key alts, advice
Tip #49:
Lopezruy wrote:Tip:
Don't scream at your computer like this:
Joke
Tip #50:
Maulkin wrote:If building something takes too long, get a friend to help, it speeds up the building.
Time saving, efficiency
Tip #51:
jordancoles wrote:Regenerating health takes away from your stamina so by putting your day/night slider to one side and using No Pain No Gain on a frog you drop on the ground you are able to drop your HP and then recover it at three times the speed. This is good for seriously burning hunger, for FEP.
Hunger, stamina, FEP, combat
Tip #52:
Mvpeh wrote:Make alts for basic tasks such as woodcutting or getting soil, water, or clay. It won't matter if they die, and it'll also speed up the process, as you can have your main do something else meanwhile.
Effeciency, resource saving, time saving
UPDATE 14/11/2011
-----------------------------
Tip #53:
jordancoles wrote:Once a bear becomes raged it will not run away from you anymore. If you have a low MM skill and the damage is gradual there is a very good chance that the bear will not run before becoming enraged when slinging from a boat also.
Hunting
Tip #54:
BruThoL wrote:Search keywords : alcohol, wine, beer, psyche, attention, boost, buff, intelligence.
Drinking wine gives a temporary +10 INT.
It's very useful to boost your attention by 10 points to study more curios.
Also, a wine glass contains 0.2l of wine. Though 0.1l is enough to activate the buff.
When you drink wine, one hourglass means you drank 0.1l.
So if you don't have much wine, a good tip consists in drinking only one hourglass (not the two - you can move quickly after drinking to stop before the second one is done). This way you'll use half the wine you would have used without knowing this tip.
Though if you drink half the wine, the buff will stay half the time (but it's enough time to put some curios on).
Alcohol also raises psy a bit. So drink some wine before crafting bear cape, or jewelry...
Here is a wiki quote :
If you drink Wine or Weißbier you will get the status effect "A Glass with a Friend" which increases Psyche by 5 and later after drinking more alcohol "A Glass to Keep the Cold Out" which increases it by 7. Smoking Tobacco also gives a temporary Psyche buff which is why it is recommended that you drink alchohol and smoke tobacco before you craft products that depend on Psyche.
Tip #55:
jordancoles wrote:When dying, die honorably. Even if your combat is total shit, might as well go out like a knight instead of a jackass.
Combat, death
Tip #56:
Malicious wrote:Tip: Don't settle down next to an already established village
Advice
UPDATE 17/11/2011
-----------------------------
I have updated all tips with keywords below them for quick search, adding keywords to your tips will save me some time
Tip #57:
MagicManICT wrote:Sheldon wrote:Pressing Ctrl+X in Enders will allow you to see behind objects
Hiding the objects works even better and everything can be hidden in Ender's. You can't interact with things with X-Ray turned on. You can when things are hidden. Also, the hiding objects is selective, so you can choose what you do and don't hide. X-Ray just makes a cluttered mess out of a busy screen.
Enders, hide, ctrl + h to hide
UPDATE 21/11/2011
-----------------------------
Tip #58:
rozn wrote:Never summon perps ( with no hf ) outside. Do it in the safety of your basement
Combat, general help, advice
Tip #59:
burgingham wrote:I have one too: You can block someone in a cellar by standing on top of the trapdoor.
Combat, tricks
Tip #60:
longfeather wrote:Sign posts are a good way to store mass amounts of blocks, leather, rope, etc., if you are running out of conventional storage. Just remember not to build the materials onto the sign posts.
Storage, space management, efficiency, early game
Tip #61:
Wisp wrote:Don't even consider buying swimming when you are new. It will likely lead to a quick death.
Skills, general advice
Stamina depletes VERY quickly while swimming and if you run out you will drown. The stamina depletion is affected by Constitution so if you're just starting out there is no real point in trying to swim.
Tip #62:
Wisp wrote:Carry some water when you are out foraging/hunting. It could save you from a sticky situation if you need to run away for any reason.
Survival, stamina, combat
Tip #63:
ApocalypsePlease wrote:Ninijutsu wrote:When drinking water while swimming, don't do it immediately or you will refill your stamina immediately and it will stop drinking.
I learned the very hard way yesterday.
Don't swim until you have 60+ constitution and know the tricks to do it.
(Swimming is doable in the 40 con range, but with potential lag outs and whatnot, it is safer to have more just incase)
Advice, Skills, Swimming
UPDATE 27/11/2011
-----------------------------
Tip #64:
Patchouli_Knowledge wrote:When making a layout for farming, it is ideal to have the different crop types in sections of multiples of threes. That way you can harvest the top third and use the lower two thirds for processing or fodders. The except for this is tea and pumpkins.
When sorting pumpkins, slice the pumpkins, then scroll the seeds into a seed bag before putting the seed bag into one small container and the flesh in a bigger storage such as a large chest. Doing this allows you to sort pumpkins by seed bags. This can also be done with poppies and tea leaves but more for filtering the seeds in the bag and putting the byproduct in another container rather than sorting by seedbags.
Farming, efficiency, advice
Tip #65:
Patchouli_Knowledge wrote:When performing heavy farming tasks, store cupboards in carts so you can have a deployable cupboard workspace. When you are done, put it back into the cart to protect them from decay. Alternatively you can store large chests (or a combination of both) if you are planning to transport products from one area of your farming site to another. Use the cart to transport liftable tools such as metal plows.
Space management, time saving, efficiency
Tip #66:
krikke93 wrote:When starting a new account/alt, you can learn lp by equiping your linen cloths and then unequiping them (you'll discover them). Also the same with metal armor/tools, so when you make an alt, you can learn lp from equip and unequiping metal armor and tools.
Lp gain, advice
Tip #67:
DDDsDD999 wrote:This only works if it's lagging, so it should work all of the time:
Open a container with wine in a glass
Right click the glass
Quickly click on ground somewhere before the flower menu shows up
Click drink and you'll be drinking wine from a distance
Nice if you want your villagers to go "wtf?"
Joke
UPDATE 01/08/2012
-----------------------------
Tip #68:
The perfect hole curiosity that can be obtained randomly by cutting cheese out of its tray can also be worn as a ring and it gives a boost to your cooking skill.
Tip, little-known, yay me
Tip #69:
Ninijutsu wrote:If you're inside of a house while it's destroyed, you spawn on the ground where the house was unconscious.
Game mechanic, tip
Tip #69:
Phaen wrote:If you log out over water while lifting something, the lifted item disappears. I use it regularly to get rid of runestones and skeletons.
Space saving, little-known
Tip #70:
Agasi wrote:He isn't talking about setting down items aligned to the grid but placing the item as close as possible to another item.
Attempt this with two crates vertically, the crates would be closer together than two crates aligned to the grid. More crates could be put in a set area than if they were all aligned to the grid. This would probably be useful to keep boats tidy with their wonky invisible sides. But I haven't tried so.
But this is probably only useful for crates and possibly make them harder to click/access vertically.

Storage, space saving, tip
Tip #71:
TheTylerLee wrote:Jacob_Lee wrote:You can easily burn hunger by hand-plowing a few tiles, then guzzling q10 water. It drains hunger very quickly.
even faster then that is sprinting while drinking at the same time
Hunger grinding
Tip #72:
Snakeyyy wrote:villagegirl wrote:I got one, i hope its not mentioned already. I noticed I could pick something up and then left click (very quickly) away and I would move there carrying whatever I picked up. If your inventory is full that is. takes some practice but very useful
You can also (with a full inventory)
pick something up, and teleport home with it
Little-known, time saving, space management
Tip #73:
Federico wrote:While taming, have a friend/alt use charge on the tamer while having the Combat medidation maneuver (While Sparring). A full charge will decrease the cool down on both Call Down The Thunder and Quell the Beast, saving a good ammount of time to a point where taming a pair of moufflon can take 15~30 minutes instead of a hour.
Good if you're late for something or you just want to mass animals to improve chances of getting more females.
Taming, domesticated animals, time saving, combat mechanics
Tip #74:
MagicManICT wrote:Not sure who originally posted this, but a question about it in the Q&A thread made me think of it:
You can't empty a feed trough directly. However, you can use a trough to fill up a chicken coop. The coop does have an "empty fodder" button you can use to dump the old stuff out. Repeat as necessary to keep your troughs at or as close as possible to the quality of crops your filling them with.
Farming tip, quality, troughs, feed
Tip #75:
DDDsDD999 wrote:You can fill a trough you have lifted by right clicking the shadow with a fodder item in hand.
Little-known, troughs, farming, feed
Tip #76:
Colin500 wrote:Click right on image and "show image"
UPDATE 15/10/2012
-----------------------------
Tip #77:
jordancoles wrote:Basically, shield stance is a way for you to transfer your MC's offensive power into a form of defense. It effectively turns your melee skill into a UA defense by multiplying your MC by 1.25.
If you have 100 mc and are in shield stance it's the same as if you're being hit with 125 ua.
Another reason why MC is used is because of the offensive weights of the moves. Punch is .75 weight, sting is 1.00, and val strike is 1.75 iirc. This means that MC moves will lower your opponents defense bar better than a punch which is the preferred attack for UA users. The up side to MC fighters is that it is much quicker to become competitive in pvp because of how much rings and armor help to increase the stat. On top of this your skill is multiplied by 1.25. The downside to being an MC character is that people who are full UA (the majority of players) will have the advantage of being able to use maneuvers against you, and they will most likely be able to get full benefit from those maneuvers. Since most MC users have low UA and high MC, it means that someone with 2-3 times more UA them are able to get the most out of their maneuvers when using them against the MC character. An example being that Death Or Glory will give them more IP every time you use a move on them and etc. It's not exactly straight fact but maneuver delta depends on your UA vs the opponent's UA. I would say that in order to get full delta on someone you'd need to be about 3x's their UA. As a general rule for an MC character you'll want to have at least 300 UA because otherwise everyone will be able to rape you with their maneuvers, DoG, Bloodlust, Oak stance, all giving full potential to your opponent while you're stuck in shield stance. The reason why I say 300 ua is because 3x's that is 900 which isn't common unless they're in a larger faction. Another reason why it's good to have some UA is that if you're hit outside of shield stance, you'll be hit based on how much UA you have an not based on how much MC defense you have.
Lastly, you will need high strength, a high quality sword, and you will need to be full martial in order to do anything as an MC character. Typical armor class these days is around 1400-1600 so you will need to be able to sting for higher than that in order to do damage to your opponent. Without being full martial you can almost forget about it.
Melee combat
Now go forth onto the hearthlands with this new knowledge!
And remember,





