Sarge wrote:sabinati wrote:attributes already effect the quality of things, like perception with cooking and dexterity with sewing and strength for smithing.
Yup, I agree with that and quality of tools and appliances already affect the q of goods too, which is great. But how much perception do you need to be able to bake Rings of Brodgar vs Carrot Cake? and what if not only perception counted for cooking, but maybe intelligence or dexterity or both as well as perception, at different weights?
What is the goal here? No newbie has those stats, and any experienced player can afford to buy the food to gain any stat they want, even if specialization makes them unable to make all food products. If making decent perception foods requires significant perception, you create a 2 tier system - experienced players, their friends and alts can make any skill usable in a relatively short time; newbies have to grind grind grind to get competent at anything, and then compete with other marginally competent newbies to buy the products to get better at anything else.
We already have this to some extent - think of the struggle most folks go through to get cauldrons and meat grinders - is it really helpful to make that worse?