Peace SG capital

Forum for discussing in game politics, village relations and matters of justice.

Re: Peace SG capital

Postby NIGNOGNAG » Sat Apr 21, 2012 12:52 am

Vaku wrote:
GodII wrote:Is this happening have I had a good idea! Probably not...


A capital is a spectacular concept, and I see it as the idea where all roads lead. There's a lot to be had in building this, more than the buying and selling of plots. In spewing these ideas preemptively and publicly will not do the project any good however.

Anyways... For me, this is more of an experiment to see how virtual government can sprout out of something so barbaric as the HnH Hearthlands.

Most likely outsiders will try to ruin it. But if this works, it might be the best thing since sliced bread.
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Re: Peace SG capital

Postby GodII » Sat Apr 21, 2012 6:06 pm

I think that if we do have a pub SaphireKing should be the head since he had the Idea for the Boiled Mussel.

Also for buying and selling plots I think when you buy the plot from the city it should mostly consist of pearls, flotsams and other high tier curios or if the members of the Council need something in particular that would be the price the price would depend on the house size of plots having a wall or not cellar etc. When a person sells there plot the price will be what they want and or need :)
The Silly Blueberry Mauled by a Bear "See this is why we dont poke bears" ~ Chaoguy
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Re: Peace SG capital

Postby Tj2u1 » Wed Apr 25, 2012 11:43 pm

I support the construction of this,and i have experience in forming an economy which could lead us to industrialization of goods,The only issue there might be there is no mass machinery.However i still think we could make a wide array of goods and materials available to the public!

Is there some application of some kind needed in order to get the HS to get to the location?

Thanks
-TJ

-In order to make this practical many people need to be involved and establishing a strong military will be very beneficial in obvious ways say for every few people you need one soldier i think in exchange for keeping your bacon sage people (including me) would not mind getting some curious to a soldier.
The only issue is corruption and only trustworthy members need to be soldiers but even then there can be some issues still.
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Re: Peace SG capital

Postby Tj2u1 » Thu Apr 26, 2012 9:42 pm

I have been taking some time to come up with some practical equations that could help a lot in a large economy and due away with the bartering system!

*This is still....well experimental,and not the final "Print"

Q = Quality (The quality of the item!)
D = Difficulty (Determined by an equation,not yet finished)
F = Face Value (Its value before Supply & Demand )
De = Demand (Also not completely thought out on how it will be determined)
S = Supply (How much of that produce is available)
R = Rarity
T = Time to do this action

Q ÷ 10 / D = F (divided by ten parce que it is usually the base Q )

F * De/S = The value each unite the item will be sold for (Usually used for large amounts,to be sold to distributors/Stores.)

R * T = D (Thinking on using from a scale 1-100)

Ex:Wheat
-Not very Rare especially if you already have a farm! so i would give it a rarity of 2
it does however take some time for it to grow giving it a 5 for time

2*5 = 10 = D

Low Q 10÷10/10 =10 (The prices are considerably high until Supply and demand comes in)
Higher Q 43÷10/10 =43

again i have yet to think on how to represent demand,maybe as how many people want that items.
lets say 3 and it would be a good idea to grow much wheat so you have 100 of it

10*3/100 = 0.3 (each wheat) 30 $
43*3/100 = 1.29 129$ This is why you want to make high Q items!
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Re: Peace SG capital

Postby Dallane » Thu Apr 26, 2012 9:54 pm

or we stick with the point system that works fine
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Re: Peace SG capital

Postby Vaku » Fri Apr 27, 2012 3:49 am

Tj,

I see where you're going with this system, and I think it is very interesting. It is one method of standardizing wealth, which is something that can arise out of a centralized government. My advice, for where you are stumped is look at an economics textbook for easy answers.

As for a successfully improved economy, there must be a team of players who can monitor wealth as it comes in and is moved about the region. Without the team to say, and without the team to monitor, anyone can claim their own price.

"The point system is fine." (Meh. It has definite room for improvement)
-Bartering is convoluted.
-Stored points from the point system will not transfer from shop to shop.
-Curios as Special Currency is lame --preferred would be coins
-New forms of labor can arise when curios are not wealth. (People would be able to subsist on logging, fishing, road building, detective work, policing, digging, recording, boxing, farming, etc as independent forms of work not reliant on how often they explore on their alt.)

Anyways, Economics is difficult and takes a dedicated party to improve it. If the governing powers that be decide on improving the point system, I would gladly support standardized currency and even assist to the best of my abilities.
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Re: Peace SG capital

Postby Vaku » Fri Apr 27, 2012 4:08 am

One thing to add, there's no harm in brainstorming, and making plans. There is also no rush to change, so do not feel pressured to submit to great change, as the capital isn't even built yet. xD
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Re: Peace SG capital

Postby thesatan » Fri Apr 27, 2012 9:56 am

why not just have pearl - 50 pts bluebell - 60 pts flotsam 20 pts. The council sells an area of land (without nothign in it) based on squares lets say 10 x 10 box is 50 pts. Then the buyer can buy additional thigns from the council like brickwall, Palisade , log , cabin , mansion , cellar. These would have some price in points. The top curios are standart currency accross the whole trade community. The council can easily change their curios to goods of their need.

In this case even small buyers will be able to afford a house. Not everyone needs a huge property. some just want to be in the community and specialise only in one craft area.
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Re: Peace SG capital

Postby Vaku » Fri Apr 27, 2012 6:53 pm

One problem with those as currency is that you can't make fractions of a bluebell, pearl or flotsam, like you would be able to do with coin values.

What would be a more advanced form of economy is say, 300 gold coins could equal something of value determined by a team of experienced traders. Something else might be determined to be valued at 275 gold coins and something else at 270 gold coins. Another at 100 gold coins and 55 silver coins. And 1 gold coin always equals 1 gold coin, 1 silver is 1 silver coin. Players in possession of coins could move their wealth with accuracy from shop to shop, without consuming it as LP and are thereby more prepared to amass wealth.

Moreover coins are something that low stat players can earn without having to feel obligated to acquire 6400 total Perc*Expl and subsequently finding their wealth. I have a hunch people might enjoy being rewarded doing jobs they enjoy rather than one job--Ever. And this would help people who are not explorers, that when they sell their Q90 Merchant Robe for 99 gold coins and 50 silver coins (because all they've done was sericulture), they're not going to sacrifice all the wealth they just made because the person buying bought it with a Chiming Bluebell and they have an unbreakable dollar bill that can only split into 2 flotsam. Now they can't buy anything worth less than a flotsam or something worth a flotsam and a half, quarter, etc.

The biggest plus for not using curios as currency is that mineral currency is far more easy to trace and thereby more simple to keep track of for taxes. Moreover, if you've just purchased a lot for a flotsam, and now must pay taxes, do you pay in 1 flotsam consistently essentially buying your lot over and over? Or do you pay taxes in something that is a fraction of a flotsam? Another thing, if the government does tax, they'll be eating up all the wealth they amass in curios and very likely the curios will be used to advance a few people rather than the whole of the community, and that sounds more like robbery than taxes, especially robbery when folks are forking over their few collected curios, something that could be used to advance them quicker than a crappy lady's mantle. During times with tax relief the government can provide communities coins and their fractions.


Anyways. I don't want to express more than is currently being discussed. TL;DR
-Pennies have a purpose.
-Curios do not have fraction values
-Curios cannot be monitored,
-Curios are a wealth amass-able by only explorers.
-Curios are consumed. (Imagine making a wallet out of 1 dollar bills. Now imagine trying to hand that to a cashier. Consumed wealth is not ideal.)

-To improve the economy get ten or so people together, among them experienced traders and government officials with a plan, so that they can decree an official currency. (It can even be curios so long as they're smart about it. At any rate, you know where my bias lies.)
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Re: Peace SG capital

Postby Tj2u1 » Fri Apr 27, 2012 9:15 pm

Thanks for your support Vaku!

I would imagine this would be set up to be much more democratic? Looks like a world trade center would be needed to properly monitor were the prices for things are going.A Capitalist market off the top of my head would be the best way to go about this.Taxation would be based upon how much profit you make and only a percentage of that.the government could purchase what it needs from people rather then owning them.This way there will be in a sense a treasury,funds can be shifted for were there needed in weather it be aid,loans,soldiers.The Decisions should be made by the people who reside in the capital and not a Oligarchy.
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