Yes I am aware of that, but still there is no actual altitude in the game.Leonon wrote:It's not in the gameplay, but Peter seemed to say his fractal maps do generate altitude data and generate the water portion of the map from the altitude data.sikgamer wrote:Technically altitude isn't even in the game, we're just walking on endless flat tiles.
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sikgamer
- Posts: 171
- Joined: Fri Oct 30, 2009 8:50 pm
Re: Island/Continent Based Map?
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Island/Continent Based Map?
Here's the thing; procedural generation works by only taking what information is available to a single tile (that is, it's co-ordinates, and nothing else) and extrapolating a map from that.
Luckily it's possible to do math tricks that make consistent shapes, things like mountains and valleys and seas, without any tile knowing what the other is doing.
Now, it's possible that only the raw height data is generated procedurally, which will give you all the coastlines and such you might like, and define mountains and whatnot, and then allow a separate generator to finish it up, which might address some of the issues, but I don't know how one would go about doing that.
Now, I adjusted the statistics on the most recent multiple-continent map. If I used the old settings, you'd actually see separate islands and everything... but apparently this is too tropical. Maybe I'll tinker with it a bit more...
Luckily it's possible to do math tricks that make consistent shapes, things like mountains and valleys and seas, without any tile knowing what the other is doing.
Now, it's possible that only the raw height data is generated procedurally, which will give you all the coastlines and such you might like, and define mountains and whatnot, and then allow a separate generator to finish it up, which might address some of the issues, but I don't know how one would go about doing that.
Now, I adjusted the statistics on the most recent multiple-continent map. If I used the old settings, you'd actually see separate islands and everything... but apparently this is too tropical. Maybe I'll tinker with it a bit more...
Surprise.
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Bigfish
- Posts: 170
- Joined: Fri Aug 21, 2009 6:46 pm
Re: Island/Continent Based Map?
looks natural to mekaka wrote:This is a completely different scale, mind you.HamburgerBL wrote:kaka wrote:Not once in my life have I seen a pond right next to a larger body of water,
which is where most ponds on this map are located. That is what we find unnatural.
I don't see no ponds 10-20 meters away from the coast.
How quality works: viewtopic.php?f=7&t=3057
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Agarrett
- Posts: 673
- Joined: Sat Oct 24, 2009 11:37 pm
- Location: East of Nowhere
Re: Island/Continent Based Map?
I am reviving this thread instead of creating a new one about this. I love this idea, and I still wish to see it implemented somehow. It was such a shame to an amazing thread like this just die, that's why I'm bringing it up again. Although Haro Port was a miserable failure, and still makes me sad to think about it, having continents would completely change the game next world.
If something such as Peter's world was implemented in World 4, I would attempt to create New Haro, although it would be MUCH less seriously targetted towards being massive, and probably become an average village around a natural port. The problem with Haro was simply that it was too big too early on. The walls extended very far, and nobody even created their own properties. Not having anything personal to work on becomes a serious drag, and New Haro would be centered around building from the inside out, with no plans, just whatever we want it to be.
Anyways, if these continents were added, updates would also need to be made. An entire system would need to be added, "Sailing" as I would call it. I'm guessing that 3 different larger ship types being made would probably have to do, each one being able to walk around on, and a skill called "Navigating".
Wait, hold on, let me write this down and put it in suggestions...
Anyways, discuss this idea again, cause its so awesome.
If something such as Peter's world was implemented in World 4, I would attempt to create New Haro, although it would be MUCH less seriously targetted towards being massive, and probably become an average village around a natural port. The problem with Haro was simply that it was too big too early on. The walls extended very far, and nobody even created their own properties. Not having anything personal to work on becomes a serious drag, and New Haro would be centered around building from the inside out, with no plans, just whatever we want it to be.
Anyways, if these continents were added, updates would also need to be made. An entire system would need to be added, "Sailing" as I would call it. I'm guessing that 3 different larger ship types being made would probably have to do, each one being able to walk around on, and a skill called "Navigating".
Wait, hold on, let me write this down and put it in suggestions...
Anyways, discuss this idea again, cause its so awesome.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Island/Continent Based Map?
Good, we hardly need a new one.Agarrett wrote:I am reviving this thread instead of creating a new one about this.
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Agarrett
- Posts: 673
- Joined: Sat Oct 24, 2009 11:37 pm
- Location: East of Nowhere
Re: Island/Continent Based Map?
Continents would still be quite large, and there would still be plenty of rivers and lakes to go around. Of course there would be islands around the place that are different sizes, but there would probably be like 3 or 4 continents that were huge.
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Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: Island/Continent Based Map?
Still working on it =D?loftar wrote:I'm in the process of considering how a new map generator should reasonable be made. So far I haven't made any great progress, but rest assured that the last map reset wasn't the last ever, at least.
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letsplay
- Posts: 9
- Joined: Sat Nov 27, 2010 7:12 am
Re: Island/Continent Based Map?
Oooh, here's an idea. A natural crop that you can't get from wild seeds, and only grows on islands, not any continents. Sugar cane! It would allow islands to be natural trading ports, and I'm sure that an island in the middle of the ocean would definitely be a restocking port for long journeys.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Island/Continent Based Map?
still holding out hope to see this sometime
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Dill
- Posts: 875
- Joined: Sat Jun 09, 2012 5:58 pm
Re: Island/Continent Based Map?
If we are going to have oceans in haven then we need dock and ship support. Row boats wont do much with oceans.

