Dill wrote:If we are going to have oceans in haven then we need dock and ship support. Row boats wont do much with oceans.
Have real sailboats with sails. you would have to control sails according to wind (wind can be in nodes form)
Dill wrote:If we are going to have oceans in haven then we need dock and ship support. Row boats wont do much with oceans.

You new guys don't even try to search, do you? viewtopic.php?f=7&t=2332Dill wrote:If we are going to have oceans in haven then we need dock and ship support. Row boats wont do much with oceans.
Why hasn't this been implemented yet ;_;Jackard wrote:You new guys don't even try to search, do you? viewtopic.php?f=7&t=2332Dill wrote:If we are going to have oceans in haven then we need dock and ship support. Row boats wont do much with oceans.


this is super cool and would definitely make the game way betterkrikke93 wrote:fun idea thing
Archipelago setting, mucho seas with smaller islands. Bigger continent in the middle with a high quality node in the middle for factions to war over, size 20 by 20 supergrids. Smaller islands all around, some connected by long caves. Ships with cannons to siege islands and the continent with.loftar wrote:I'm in the process of considering how a new map generator should reasonable be made. So far I haven't made any great progress, but rest assured that the last map reset wasn't the last ever, at least.
Man that's way too annoying and convoluted. If you wanted to give incentive for sailing then just have rowing drain your stamina.mvgulik wrote:Of course you should be able to travel the ocean type with a rowboat. ... While taking some general consistent decay on the rowboat of course. (slower speed too I think)
(Think its also needs the ability to repair a rowboat while your in it.)
All I can imagine is this ship being surrounded on all sides by a group of rowboaters with 1,000 strength each and being sunk, followed by a tastefully written rage thread on the forum.krikke93 wrote: