Micro102 wrote:whats SHP?
how does battle intensity, intitiative, combat advantage, SHP work and how do they effect each other? please be descriptive
why do my axe melee attack miss way more then my punches when my unarmed skill is lower?
Your HP(Hit points) have 3 levels: Soft, Hard, and Maximum. Shown: 45/75/80
45 is your Soft HP, This regenerates when at "Hungry" or higher. When your SHP runs out, you'll be knocked out.
75 is your Hard HP, this only regenerates through use of gauze and leeches. You're character is permanently dead once this reaches 0.
80 is your Maximum HP, the amount depends on your Constitution (+2), Strength(+1), and you Life/Death personality bonus/penalty.
Battle intensity increases how quickly you and your opponent can attack. Like real life, the longer the battle holds out, the less time you have to think of your next action, and more quickly you run out of stamina. Battle intensity increases naturally in battle and can be changed through the use of special actions. Battle intensity is reduced by 1 whenever someone scores a hit.
Initiative is used to perform special actions such as sidestep, push the advantage, storm of swords etc... You'll gain initiative naturally in battle or through the use of other special actions.
Combat advantage increases the accuracy and dodging of whomever has the advantage. Advantage tips the scale towards whomever scores a hit and can also be altered by special actions. There are 11 parts to the scale, 0 being the center and 5 points to each side.
Stone axes are naturally unwieldly because of their weight and form (Not being made for combat), it's easier to hit someone with your bare hands, but it also does much less damage.