loftar wrote:overtyped wrote:If these can be addressed, I think haven will be in a stable state.(1:02:32 AM) loftar: You actually believe that just won't give rise to another, different situation, it too being ripe with 'sploits and unbalances?
(1:02:52 AM) loftar: I can't even take that notion seriously.
Dear Loftar,
I'm not understanding your logic here. I'm not meaning to be rude or ignorant but I fail to see how basicaly leaving Haven the way it is and only fixing the bugs and exploits is likely to give rise to further unbalanced situations. Whereas, altering the game, we all love btw, undoubtedly will. Could you possibly explain in more detail?
Also, could you give us a hint as to what you are looking at changing? I'm also worried. Whilst its true that change can be unsettling regardless, Haven is unique in its style of game play. If you alter it too much it will no longer be the game we all love so much and that will leave us without a game to play and you minus a stable core player base.
I'm not saying that no changes should be made, ever, I'm just extremely wary of which direction you plan on taking Haven. If you alter the game play taking inspiration from Salem, it will indeed 'ruin' the game.
I don't mean to disrespect your 'new baby', so to speak, but Salem is slow, boring and far more unbalanced than Haven! I truely wanted to like it and I have tried. I've played it on and off for over six months now, but, whilst it does have some good points, overall, it's not a patch on how immersive Haven is.
Haven is your true masterpiece - please be carefull with it.
Amanda - dedicated Haven fan.
