jorb wrote:You now take 1 HHP of damage everytime you leave a scent (Battery & Murder excluded)
This one is bullshit, everything else is acceptable but damn losing HP from stealing? Thats retarded.
jorb wrote:You now take 1 HHP of damage everytime you leave a scent (Battery & Murder excluded)
OscarX wrote:jorb wrote:You now take 1 HHP of damage everytime you leave a scent (Battery & Murder excluded)
This one is bullshit, everything else is acceptable but damn losing HP from stealing? Thats retarded.
loftar wrote:For the record, the reason for the change is not so much because of any intended game mechanic, but simply to introduce some kind of cost for leaving scents. The bug A.D. used the other day to lag the server was precisely to leave bajillions of scents, in order to make the server run out of memory.
OscarX wrote:jorb wrote:You now take 1 HHP of damage everytime you leave a scent (Battery & Murder excluded)
This one is bullshit, everything else is acceptable but damn losing HP from stealing? Thats retarded.
loftar wrote:For the record, the reason for the change is not so much because of any intended game mechanic, but simply to introduce some kind of cost for leaving scents. The bug A.D. used the other day to lag the server was precisely to leave bajillions of scents, in order to make the server run out of memory.
loftar wrote:For the record I suffer from extreme aspergers/autistic spectrum disorder and can't fix anything without coming up with an elaborate rube goldberg machine work around scheme.
sn6494900 wrote:I hate to bring up the timing thing, but in a way I agree with it.
crfernald wrote:Fixed that for you buddy.
Users browsing this forum: No registered users and 48 guests