jorb wrote:Off the top of my head -- without basing it on much of anything -- 99% of all items in the game were acquired completely legitimately, and are perfectly "safe to trade" (the quotation marks are there to underscore the fact that I find the notion that trade is now unsafe *completely* absurd). Furthermore the idea that there are zounds of armed to the teeth brick-wall bashing hooligans out there, pissed because they got robbed, and ready to track down anyone and anything to get their apple pies and carrot cakes back, is, frankly, absurd.
This will not hurt trading in any way what so ever. If I were still trading I would, much like a real merchant, only factor this in if I had some external reason to get suspicious. Also, I would not hesitate to buy stolen goods on a don't ask don't tell policy as long as they weren't anything of major importance like silk robes or high q rings or whatever. Pies will be gone before anyone tracks them down anyway.
Stop spouting nonsense.
Its not about aquiring items legitimately, its about stealing them with an alt out of your containers, then trading them to someone you dont like, then track him down and destroy his village (with an alt ofc).
True, this will not hurt the lower levels trading, but the people who live in the outback and dont have their location pointed on maplib because they dont wont to be found, can never be secure.
However this is also easy counterable, you just need many alts to store everything you traded for 3 days, waiting till the scents, if there were any, decayed.
Also there are already enough scents when someone plunders a village, this change really adds no functionality beside the need to store all your stolen goods for 3 days on alts...