New mechanics, death penalty

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Re: New mechanics, death penalty

Postby naosnule » Fri Jun 21, 2013 11:06 am

ramones wrote:I didn't say my opinion, but that good guys are/were punished by this. Thats a fact.


The fact is that players were affected by their decision. Whether or not the affected players were "good" is very much an opinion.
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Re: New mechanics, death penalty

Postby NOOBY93 » Fri Jun 21, 2013 11:06 am

banok wrote:does this mean you can kill criminals without needing murder/leaving murder scents? if u destroy thier hf and summon. just sounds abusable in other ways.

Depends if it drops their body there. (who wants to kill without loot?)
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Re: New mechanics, death penalty

Postby burgingham » Fri Jun 21, 2013 11:07 am

banok wrote:does this mean you can kill criminals without needing murder/leaving murder scents? if u destroy thier hf and summon. just sounds abusable in other ways.


If this is true then the proccess of summoning itself should probably leave a murder scent now.
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Re: New mechanics, death penalty

Postby banok » Fri Jun 21, 2013 11:09 am

can't wait till they ninja patch swimming bears also.

anyway maybe a requirement of having the murder skill to summon someone without hf is a good idea, and it leaving murder scent also if not already.

also jorb maybe you could fix viewtopic.php?f=7&t=31406

in a similar manner, :lol: more deserving bagabouse surely
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Re: New mechanics, death penalty

Postby Tonkyhonk » Fri Jun 21, 2013 11:21 am

ramones wrote:you can't see the difference between bad guys and good guys
neither can i. can you elaborate please?
cause i had always seen you as one of the bad guys ;) and you know why.
also, you always pull that tanning tub or kiln/oven bug, but those chars who use the bugs dont commit any "crimes" to be summoned while summon-bug users DID leave scents to be summoned. it should not be compared. "eye for an eye, hand for a hand", but not "death for everything".

naosnule wrote:How about them nuking all our "bugged" farming fields which a large amount of the playerbase was using?
hey, with the farm bug, they actually had warned players long ago, like when they found out what was going on with farms.
if you were a vet as you call yourself, you should have heard of that for long and shouldnt have been surprised of the nukes. i had been waiting for it.

im all for this change for now, but hey, i do agree it should have been mentioned. not because for "good bagaboosers", but to deter bug-abuse from actually happening and discourage all players of bug-abuse.

banok wrote:can't wait till they ninja patch swimming bears also.
heh, thats another thing they have said they want to do for long. <p.s.>read the last post before you suggest anything.


so, jorb, when you mentioned the "surprise" for w7 when w7 started, did you mean this?
Last edited by Tonkyhonk on Fri Jun 21, 2013 11:24 am, edited 1 time in total.
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Re: New mechanics, death penalty

Postby LadyV » Fri Jun 21, 2013 11:22 am

Potjeh wrote:
ramones wrote:So in next update I can expect my main to die when putting tanning tub in cart and out?

Oh man, that would be so awesome.

And doughs should explode if baked with just one branch. Relevant.


You know I have thought about this one a lot. I really don't think its a bug. It is more allowing aa oven to heat up before using. This saves fuel and even in real life practice is what was done. You would heat your oven with the fuel and use built up heat to finish the item. Only in modern practice do be have quick start cooking options.

Just my thought.
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Re: New mechanics, death penalty

Postby naosnule » Fri Jun 21, 2013 11:39 am

Tonkyhonk wrote:
ramones wrote:you can't see the difference between bad guys and good guys
neither can i. can you elaborate please?
cause i had always seen you as one of the bad guys ;) and you know why.
also, you always pull that tanning tub or kiln/oven bug, but those chars who use the bugs dont commit any "crimes" to be summoned while summon-bug users DID leave scents to be summoned. it should not be compared. "eye for an eye, hand for a hand", but not "death for everything".

naosnule wrote:How about them nuking all our "bugged" farming fields which a large amount of the playerbase was using?
hey, with the farm bug, they actually had warned players long ago, like when they found out what was going on with farms.
if you were a vet as you call yourself, you should have heard of that for long and shouldnt have been surprised of the nukes. i had been waiting for it.

im all for this change for now, but hey, i do agree it should have been mentioned. not because for "good bagaboosers", but to deter bug-abuse from actually happening and discourage all players of bug-abuse.

banok wrote:can't wait till they ninja patch swimming bears also.
heh, thats another thing they have said they want to do for long. <p.s.>read the last post before you suggest anything.


so, jorb, when you mentioned the "surprise" for w7 when w7 started, did you mean this?


Any bug being fixed at a random time is expected, so yeah, the farming fix was not unique in that sense. What is more surprising is when they actually announce such fixes prior to them happening.
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Re: New mechanics, death penalty

Postby APXEOLOG » Fri Jun 21, 2013 12:07 pm

LadyV wrote:
Potjeh wrote:
ramones wrote:So in next update I can expect my main to die when putting tanning tub in cart and out?

Oh man, that would be so awesome.

And doughs should explode if baked with just one branch. Relevant.


You know I have thought about this one a lot. I really don't think its a bug. It is more allowing aa oven to heat up before using. This saves fuel and even in real life practice is what was done. You would heat your oven with the fuel and use built up heat to finish the item. Only in modern practice do be have quick start cooking options.

Just my thought.


Yeah and of course it is not a bug when you use twice less best-q-coal to make best-q-metal, same for tree pots etc. This is what ramones said - bugs can be used both in the way to make your life easier or to make some abusive things wich give you boost.
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Re: New mechanics, death penalty

Postby Sarge » Fri Jun 21, 2013 12:10 pm

burgingham wrote:Nobody using this can claim they are innocent...

You can say it was used to circumvent other, bad game mechanics. Sure and that is probably true.

Aye, so that this game with it's amazing potential can be played enjoyably in its broken ass state.

burgingham wrote:The only fact here is that it is only up to J&L to decide what is acceptable and what isn't. They make the laws here and as in any juridical system the enforcers of the law usually do not care wether you were aware of a certain law existing when you broke it. So if I go and steal something I will get punished for that wether I knew that stealing was a crime or not. Same is true here.

Leave the bullshit at the door please, we've had enough of it. We're talking about the game here and not the juidiacial system in rl or how the founding fathers of this or that movement intended wtf ever yawning crap. We don't care.
Last edited by Sarge on Fri Jun 21, 2013 12:10 pm, edited 1 time in total.
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Re: New mechanics, death penalty

Postby APXEOLOG » Fri Jun 21, 2013 12:10 pm

burgingham wrote:The only fact here is that it is only up to J&L to decide what is acceptable and what isn't. They make the laws here and as in any juridical system the enforcers of the law usually do not care wether you were aware of a certain law existing when you broke it. So if I go and steal something I will get punished for that wether I knew that stealing was a crime or not. Same is true here.

The problem is that they change their own laws after more then 3 years of playing. It's not kinda fair to change rules and make characters die without any chance to know about it.
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