New mechanics, death penalty

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Re: New mechanics, death penalty

Postby Sarge » Fri Jun 21, 2013 2:08 pm

Tonkyhonk wrote: but it is what GODS think that matters.

Seriously, just stop soapboxing and espeicially stop sucking cock already. It really isn't hard to have just said "what the developers say is what goes".
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Re: New mechanics, death penalty

Postby Tonkyhonk » Fri Jun 21, 2013 2:11 pm

Sarge wrote:
Tonkyhonk wrote: but it is what GODS think that matters.

Seriously, just stop soapboxing and espeicially stop sucking cock already. It really isn't hard to have just said "what the developers say is what goes".
i wouldnt blame you for not being able to see irony there.
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Re: New mechanics, death penalty

Postby Swarm » Fri Jun 21, 2013 2:16 pm

Sarge wrote:
Tonkyhonk wrote: but it is what GODS think that matters.

Seriously, just stop soapboxing and espeicially stop sucking cock already. It really isn't hard to have just said "what the developers say is what goes".


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Re: New mechanics, death penalty

Postby APXEOLOG » Fri Jun 21, 2013 2:34 pm

Tonkyhonk wrote:
APXEOLOG wrote:'it is sandbox, you can do everything you can'.
doesnt mean it says you can exploit and bug-abuse to your heart's content to win.

It means they should fix exploits and bugs. Otherwise it is features.
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Re: New mechanics, death penalty

Postby burgingham » Fri Jun 21, 2013 2:36 pm

No it isn't. It isn't you who gets to decide what is a feature.

Just because you are able to do something doesn't make it inherently good. Stop signs and rules are there for a reason.
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Re: New mechanics, death penalty

Postby btaylor » Fri Jun 21, 2013 2:51 pm

Honestly I don't see a problem with this. As long as you're not leaving summonable scents you shouldn't have to worry.
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Re: New mechanics, death penalty

Postby burgingham » Fri Jun 21, 2013 3:00 pm

People complain because they abused this to have summonable alt inventories around at all times in case that is not clear.
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Re: New mechanics, death penalty

Postby ramones » Fri Jun 21, 2013 3:09 pm

I can't imagine hunting without scents in w5 for example :) Was so much easier :D
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Re: New mechanics, death penalty

Postby Sevenless » Fri Jun 21, 2013 3:10 pm

It was known to be an "abuse". When a mechanic is an abuse, and you use it, if your hand gets caught in the cookie jar when the devs decide to slam the lid... *shrugs*

I actually figured they'd do this. They implemented the change in Salem and it was a good change, so I expected it to be brought here. The little drama whore in me was hoping they'd keep it quiet and I was right it seems.
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Re: New mechanics, death penalty

Postby APXEOLOG » Fri Jun 21, 2013 3:11 pm

burgingham wrote:No it isn't. It isn't you who gets to decide what is a feature.

Just because you are able to do something doesn't make it inherently good. Stop signs and rules are there for a reason.

It is logic.
(We have no official rule to not use summon abuse) + (Summon abuse hasn't been fixed) => Summon abuse is legit
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