Game Client modified by Ender

Forum for alternative clients, mods & discussions on the same.

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Re: Game Client modified by Ender

Postby Rhiea » Fri Jul 12, 2013 10:02 pm

So I know I have 32 bit java on a 32 bit system, but when I try to run the client from the bat file a command prompt opens and closes right away, without anything else happening or opening. Any guesses as to what I'm doing wrong? Thanks!
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Re: Game Client modified by Ender

Postby _sarah_ » Fri Jul 12, 2013 10:09 pm

Hi,
Please edit your run.bat file as below ,save and try again.
"C:\Program Files (x86)\Java\jre7\bin\java.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se


Rhiea wrote:So I know I have 32 bit java on a 32 bit system, but when I try to run the client from the bat file a command prompt opens and closes right away, without anything else happening or opening. Any guesses as to what I'm doing wrong? Thanks!
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Re: Game Client modified by Ender

Postby OniLink » Fri Jul 12, 2013 10:17 pm

So I just heard about this game, signed up, and was told by a friend to use Ender's client. When I try to run Ender's client, I get this error:
Code: Select all
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: com.sun.gluegen.runtime.UnixDynamicLinkerImpl.dlopen(Ljava/lang/String;I)J
        at com.sun.gluegen.runtime.UnixDynamicLinkerImpl.dlopen(Native Method)
        at com.sun.gluegen.runtime.UnixDynamicLinkerImpl.openLibrary(UnixDynamicLinkerImpl.java:43)
        at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:164)
        at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:129)
        at com.sun.opengl.impl.x11.DRIHack.begin(DRIHack.java:109)
        at com.sun.opengl.impl.x11.X11GLDrawableFactory.<clinit>(X11GLDrawableFactory.java:99)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Class.java:190)
        at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:111)
        at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
        at haven.HavenPanel.<init>(HavenPanel.java:77)
        at haven.MainFrame.<init>(MainFrame.java:159)
        at haven.MainFrame.main2(MainFrame.java:272)
        at haven.MainFrame.access$100(MainFrame.java:52)
        at haven.MainFrame$6.run(MainFrame.java:327)
        at java.lang.Thread.run(Thread.java:724)


I've been searching for hours now for a solution, but I have only seen people complaining about having this problem, no actual fixes. I'm using 64-bit Arch Linux, so I can't use anything from Windows, and I can't use babushka (Arch isn't Debian based). I'm using the IcedTea7 version of Java. I have libgluegen-rt.so in the Java library path, it seems to be detecting it but hitting some sort of error.
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Re: Game Client modified by Ender

Postby megatronx » Fri Jul 12, 2013 10:30 pm

Same problem here, just opens up the console and shuts it up.

WIn7 64
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Re: Game Client modified by Ender

Postby _sarah_ » Fri Jul 12, 2013 10:33 pm

Hi,
I'm not sure but seems like it's not renderin 64 bit opengl. Maybe some missing lib. But i am not sure.

OniLink wrote:So I just heard about this game, signed up, and was told by a friend to use Ender's client. When I try to run Ender's client, I get this error:
Code: Select all
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: com.sun.gluegen.runtime.UnixDynamicLinkerImpl.dlopen(Ljava/lang/String;I)J
        at com.sun.gluegen.runtime.UnixDynamicLinkerImpl.dlopen(Native Method)
        at com.sun.gluegen.runtime.UnixDynamicLinkerImpl.openLibrary(UnixDynamicLinkerImpl.java:43)
        at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:164)
        at com.sun.gluegen.runtime.NativeLibrary.open(NativeLibrary.java:129)
        at com.sun.opengl.impl.x11.DRIHack.begin(DRIHack.java:109)
        at com.sun.opengl.impl.x11.X11GLDrawableFactory.<clinit>(X11GLDrawableFactory.java:99)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Class.java:190)
        at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:111)
        at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
        at haven.HavenPanel.<init>(HavenPanel.java:77)
        at haven.MainFrame.<init>(MainFrame.java:159)
        at haven.MainFrame.main2(MainFrame.java:272)
        at haven.MainFrame.access$100(MainFrame.java:52)
        at haven.MainFrame$6.run(MainFrame.java:327)
        at java.lang.Thread.run(Thread.java:724)


I've been searching for hours now for a solution, but I have only seen people complaining about having this problem, no actual fixes. I'm using 64-bit Arch Linux, so I can't use anything from Windows, and I can't use babushka (Arch isn't Debian based). I'm using the IcedTea7 version of Java. I have libgluegen-rt.so in the Java library path, it seems to be detecting it but hitting some sort of error.
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Re: Game Client modified by Ender

Postby robous » Fri Jul 12, 2013 11:36 pm

That error is being thrown because the Java Virtual Machine either cannot find the library or it is the wrong library.

This may help: http://forum.worldwindcentral.com/showt ... hp?t=25168

Good luck!
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Re: Game Client modified by Ender

Postby OniLink » Sat Jul 13, 2013 12:23 am

robous wrote:That error is being thrown because the Java Virtual Machine either cannot find the library or it is the wrong library.

This may help: http://forum.worldwindcentral.com/showt ... hp?t=25168

Good luck!

Thank you so much! I did have the wrong version of the libraries - I had the 2.0 branch of JOGL rather than the 1.1.1 branch, which is what seems to work.
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Re: Game Client modified by Ender

Postby Kronicstrafe » Sat Jul 13, 2013 4:00 am

I have the problem with the cmd window opening up doing some stuff then it just closes down and nothing pops up afterwards, any ideas?
Code: Select all
"C:\Program Files (x86)\Java\jre7\bin\java.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
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Re: Game Client modified by Ender

Postby Incuvano » Sat Jul 13, 2013 5:18 am

After i run the run.bat file in the Ender folder the game launches and i am able to login, but afterwards the screen just permanently goes black.

Edit: i just had to take off the password remember and type it in myself and it worked completely fine. I have no idea as to why this is the case but yeah.
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Re: Game Client modified by Ender

Postby borka » Sat Jul 13, 2013 5:49 am

Kronicstrafe wrote:I have the problem with the cmd window opening up doing some stuff then it just closes down and nothing pops up afterwards, any ideas?
Code: Select all
"C:\Program Files (x86)\Java\jre7\bin\java.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res


make sure you use Ender_x32 and have it updated with update.zip unpacked into Ender folder, edit your run bat like this:

Code: Select all
"C:\Program Files (x86)\Java\jre7\bin\javaw.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se -r ./res
pause


pause needs to be in a new line
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