Game Client modified by Ender

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Re: Game Client modified by Ender

Postby lemondegrasse » Mon Jul 29, 2013 7:10 pm

The map doesn't seem to be working? I mean the map in the game files which is stitched together from mini maps. When I open the file "map.html" in the "map" folder, it only seems to use mini map tiles from the most recent time I've played: anything farther out that I explored in the past doesn't show up. It's a little bit inconvenient when I'm trying to find my way back to somewhere that I have been before, but isn't showing up in my map (and it would be unfeasible to explore everything every time I played). How do I fix this?
"You were doing something I didn't like and I was throwing a great party, so I destroyed you"
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Re: Game Client modified by Ender

Postby aghmed » Mon Jul 29, 2013 8:11 pm

its because EVERY time you walk inside/outside building mine or when you relog server gives you random coords.
for example when you log out you have (322231,2321441) and when you log in you have (-2334124,-412321)
it is to make you more confused about your real world position
public static class StupidJavaCodeContainer {
/* oh, i love swing. */
class checkOutMyPathfinder{
Image
}}
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Re: Game Client modified by Ender

Postby cadoms » Tue Jul 30, 2013 2:26 am

My client does not allow me to extend claims... nothing show's up when I click the claim... am I missing a file? Also, It doesn't show how much LP a curio will give me.
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Re: Game Client modified by Ender

Postby borka » Tue Jul 30, 2013 2:43 pm

@lemondegrasse
You ned to edit the currentsession.js to the map subfolder name you want to have shown, but do change only the xxxx part
Code: Select all
var currentSession = 'xxxxxxxxxxxxxxx';


Also check this thread: http://www.havenandhearth.com/forum/vie ... 86#p407323


@cadoms
get Ender update (06.04.12) - unpack into Ender folder
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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Re: Game Client modified by Ender

Postby Tornjak » Thu Aug 01, 2013 11:15 am

Does anybody know how i can use Ender Client on Linux? (ubuntu 12.04)
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Re: Game Client modified by Ender

Postby Bouza » Thu Aug 01, 2013 11:45 am

this is what my screen looks like when I run enders, even if its run with the update or the skin file extracted! running on a laptop with 2gb ram + windows 8? probably running a crap graphics card any ideas?
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Re: Game Client modified by Ender

Postby borka » Thu Aug 01, 2013 6:41 pm

Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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Re: Game Client modified by Ender

Postby borka » Thu Aug 01, 2013 6:44 pm

Bouza wrote:this is what my screen looks like when I run enders, even if its run with the update or the skin file extracted! running on a laptop with 2gb ram + windows 8? probably running a crap graphics card any ideas?


What laptop with what graphic, w8 Bit, etc. ?!?
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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[Ender Mod] Helping out a friend

Postby lordkameron » Fri Aug 02, 2013 10:25 pm

So my good chap has been having some issues with running the Ender UI modification. He runs on a windows 7 x64 bit system and claims he has the 64 bit version of Java.
Now then, we've been trying to get the run.bat to work properly without much success. We've done the fix that calls for changing the file path "C:\
(both Program files and x86)" and have bared no fruit. When changed to basic "Program Files" w/out the x86 we were given this fancy dancy wall of text (we applied a pause at the end of the .bat to see it)
Code: Select all
C:\Users\Mechjaw\Desktop\HnH_Ender_x64>"C:\Program Files (x86)\java\jre7\bin\jav
a.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: C:\Users
\Mechjaw\Desktop\HnH_Ender_x64\jogl.dll: Can't load AMD 64-bit .dll on a IA 32-b
it platform
        at java.lang.ClassLoader$NativeLibrary.load(Native Method)
        at java.lang.ClassLoader.loadLibrary1(Unknown Source)
        at java.lang.ClassLoader.loadLibrary0(Unknown Source)
        at java.lang.ClassLoader.loadLibrary(Unknown Source)
        at java.lang.Runtime.loadLibrary0(Unknown Source)
        at java.lang.System.loadLibrary(Unknown Source)
        at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoad
er.java:189)
        at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:4
9)
        at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeL
ibLoader.java:80)
        at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:
103)
        at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:4
9)
        at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
        at java.security.AccessController.doPrivileged(Native Method)
        at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109
)
        at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(Windows
GLDrawableFactory.java:60)
        at java.lang.Class.forName0(Native Method)
        at java.lang.Class.forName(Unknown Source)
        at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.jav
a:106)
        at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java
:520)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
        at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
        at haven.HavenPanel.<init>(HavenPanel.java:77)
        at haven.MainFrame.<init>(MainFrame.java:159)
        at haven.MainFrame.main2(MainFrame.java:272)
        at haven.MainFrame.access$100(MainFrame.java:52)
        at haven.MainFrame$6.run(MainFrame.java:327)
        at java.lang.Thread.run(Unknown Source)
Exception in thread "Haven resource loader" haven.Resource$LoadException: Load e
rror in resource paginae/craft/rustroot(v3), from filesystem res source (.\res)
        at haven.Resource$Loader.handle(Resource.java:487)
        at haven.Resource$Loader.run(Resource.java:450)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalStateException: Shutdown in progress
        at java.lang.ApplicationShutdownHooks.add(Unknown Source)
        at java.lang.Runtime.addShutdownHook(Unknown Source)
        at com.sun.imageio.stream.StreamCloser$2.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at com.sun.imageio.stream.StreamCloser.addToQueue(Unknown Source)
        at javax.imageio.stream.FileCacheImageInputStream.<init>(Unknown Source)

        at com.sun.imageio.spi.InputStreamImageInputStreamSpi.createInputStreamI
nstance(Unknown Source)
        at javax.imageio.ImageIO.createImageInputStream(Unknown Source)
        at javax.imageio.ImageIO.read(Unknown Source)
        at haven.Resource$Image.<init>(Resource.java:549)
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at haven.Resource.load(Resource.java:1089)
        at haven.Resource.access$300(Resource.java:74)
        at haven.Resource$Loader.handle(Resource.java:471)
        ... 2 more

C:\Users\Mechjaw\Desktop\HnH_Ender_x64>pause
Press any key to continue . . .


Upon further inspection we found this,
Can't load AMD 64-bit .dll on a IA 32-bit platform

Would this likely be the cause? Is it possible my friends processor can only handle 32-bit java? Or am I just shooting in the dark?

I await any helpful replies.
Kameron

P.S. My friend plans on streaming the game and wanted me to shamelessly link him to his Twitch.tv....sorry. Mechjaw's twitch
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Re: [Ender Mod] Helping out a friend

Postby olgeigracexD » Fri Aug 02, 2013 10:30 pm

Download 32bit version of Ender (x32)
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