about mining (World7)

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Re: about mining (World7)

Postby lennertxxx » Sun Aug 11, 2013 9:31 am

wonder-ass wrote:well lol im no pro at h&h started playing at world 6 xD


Just get lawspeaking, some deer antlers & beer tooths (just read the wiki :d), spare some 30k lp and you can setup a v-claim
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Mining question

Postby wonder-ass » Sat Aug 24, 2013 4:07 pm

If i mine a cave wall and the first thing that pops up is a stone does that mean that there is no iron in that :?:
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Re: Mining question

Postby kralmir » Sat Aug 24, 2013 5:38 pm

each tile has either stone or ore. ore comes in veins that differ in size from a few 100 to 1000s of tiles of ore connected to eachother.
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Re: Mining question

Postby wonder-ass » Sat Aug 24, 2013 11:21 pm

thank you :D
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Re: about mining (World7)

Postby Agasi » Sat Aug 31, 2013 8:41 am

Just posting a bunch of my notes here where I might be wrong at a ton of places.
I may update it if I don't consider my info leeching useless.

I'm too lazy to research stuff on my own so I have just compiled info from various sources which I assume are true.
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It seems a characters needs around 40-50 str to mine a cave wall with a basic ql 10 stone axe.
Personal Belief Slider to maximum Industry
Increasing Str
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Equipment
Highest ql Stone Axe or Pickaxe
Miner's Helm

From the thread
- Mining from a natural cave tile are not safe from causing a cave-in.

Perhaps obvious
- Removing Cave-in Debris/Boulders are not able to cause cave-ins.
- Cave-ins deal damage directly to hhp and always knocks out any character that is hit.
- A Miner's Helm helps with dealing with cave-ins somehow. Reduces damage?
- A cave-in may not injure the player causing it.

Confirmed I guess
- Cave-in Boulders vastly increase the chance of cave-ins.

???, random mass wild guessing, or I forgot some important fact somewhere
- The magnitude of the cave-in depends on the amount of unsupported mined tiles around the tile that is mined. behind the player?
- A character can be hit by more than one Cave-in object.

And links which seem still useful.
viewtopic.php?f=2&t=22391&start=2090#p351670-boulder cage, trolls
viewtopic.php?f=2&t=20995#p253547-list of links i lifted these links and info from.
Work on a mining thread for me. Here are my shitty mining notes. http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=31382&p=442398#p442398
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Re: about mining (World7)

Postby MagicManICT » Sat Aug 31, 2013 10:12 am

Agasi wrote:Just posting a bunch of my notes here where I might be wrong at a ton of places.


For your specifics you're looking for:

You can mine on lvl 1 with 10 str and a 10 stone axe, but it's pretty rare. You can also need as much as a mining rating--sqrt (str * tool Q)-- of 50-60 from what I've seen, maybe more.

Don't forget the boar tusk snuff, though it is highly inefficient for mining (but might help get you better ore for better axe or first bar you need for mining support, etc).

Miner's Helm reduces cave in damage by half. Level 5 cave-ins most likely won't be survivable still.

To confirm, yes, players can be hit by more than one cave-in. Unless it's been changed, cave-ins can destroy supports, too, and cause a chain reaction. Not sure about the other. From what I can tell, there is a random factor, and misclicking in a massively mined out area can still only produce a nerf ball cave-in (relatively speaking, of course).
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Re: about mining (World7)

Postby Agasi » Sun Sep 01, 2013 2:24 am

I remember reading somewhere about having to mine a few tiles into the wall of a cave before being able to build a mine support, any idea what I'm thinking about?
I assume that a tile is 100% cave-in proof within the range of a mine support unless a cave-in caused by the mining of a tile outside that range destroys the support, oh right, this is what you have just said.

Mining a tile is 100% safe within a mine support even when there are cave-in rocks in the area?
Cave-in rocks probably just increase the chance of a cave in, not the scope I'm guessing.
I'm thinking of how that could relate to a cave-in chain, but I give up on thinking about this further.
1. Cave-in destroys a Mine Support.
2. Around the area the Mine Support covered are cave-in rocks.
3. Cave-in chain depending on Mine Supports destroyed and other stuff I'm not thinking about.
I'm thinking about how cave-in rocks could possibly be involved in this.
I'M RAMBLING ON USELESSLY.

The range of the increased chance of a cave-in because of a cave-in rock is nearby is currently unknown I'm guessing.

Oh and I'll just make a note that I just recently observed, though you can't mine the 50 tiles around a cave opening, a cave-rock can still fall around that area, within the walls making it unreachable but it probably still increases the chance of a cave-in when mining an unsupported tile.
Last edited by Agasi on Sun Sep 01, 2013 4:06 am, edited 1 time in total.
Work on a mining thread for me. Here are my shitty mining notes. http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=31382&p=442398#p442398
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Re: about mining (World7)

Postby NobodySpecial » Sun Sep 01, 2013 2:35 am

Agasi wrote:I remember reading somewhere about having to mine a few tiles into the wall of a cave before being able to build a mine support, any idea what I'm thinking about?

You can build mine supports on tiles you've mined, yes. If you want to build them in the tunnel, I believe you need to pave the tile first, which can't be done within about two tiles of any wall tile or within 50 tiles of a cave entrance. So mining one tile of wall is usually a practical choice.
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Re: about mining (World7)

Postby borka » Sun Sep 01, 2013 2:39 am

Agasi wrote:I remember reading somewhere about having to mine a few tiles into the wall of a cave before being able to build a mine support, any idea what I'm thinking about?


You might dig one tile in the wall to place a minesupport there but you can also pave a cave floor tile and place a minesupport to be on the safe side - paving isn't possible on the first 2 tiles to wall tiles...

You avoid cave ins for sure if you dig only fully minesupport covered tiles - same goes for destroying cave in boulders...

Minesupports are cheap - so better use them...
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Re: about mining (World7)

Postby MamaMantis » Wed Sep 04, 2013 9:27 pm

Before the patch it was safe to mine if you had one or two tiles of wall in the three tiles behind you, starting from the tile you were mining (which leaded to snake mining and bot straight mining)
i think any programmer would change the mining behaviour in the easiest way, which means changing less code as possible.
my hypothesis is that jorb didn't change the code adding a 1% chance to get a cave-in from first tiles in caves and mine holes. He just modified the code to permit behind you -1 tiles of wall (or something like that).

If you have care of mining only first tiles (as in staying on cave floor while mining) without having neither wall nor mined tiles behind you, you will not get cave-ins. i mined 50+ first tiles in a cave and never got a cave-in following that rule. Even a stretch of 5 first tiles didn't cause a cave-in. I concur that more data it's needed. More people needs to mine more tiles because i'm not going to do it any more.

The image proof we have got earlier in the topic shows that the guy mined in the corner of a fresh mine hole, which suggests he may have not followed the rule "stand on cave floor and don't have wall or mined tiles behind you".
also, jorb posted this http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=31382&p=407347#p407347 which means in my opinion that the 1% idea is wrong
Last edited by MamaMantis on Thu Sep 05, 2013 2:23 am, edited 2 times in total.
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