I've been messing around a bit, and now you're getting some updates.
Sheep: They are now domesticable. They're very much like cows, so there is little to mention. They have a couple of extra stats that determine the quality and generation rate of wool.
EDIT: I forgot to mention; cows are less gluttonous now. They eat a third as much as previously.
Kin System: It has been updated a bit:
As long as you're using the latest client, memorizing someone will bring up the kinlist with that person selected, to make it easier to change his name immediately. Right-clicking an already memorized player will also allow you to display that person in the kinlist.
You can also describe memorized people to others. To do so, select the person you want to describe, click the new "Describe to..." button, and click on a player to describe the selected memorized person to him, which will make him have that person indirectly memorized, and will recognize him when seen. A person cannot be further described to others without having seen him in person first, however.
There is a bandit mask. It will make it take time to memorize its wearer, during which time the memorization aborts if either the memorizer or the memorizee moves. The higher the quality of the mask, the longer the required time is. Of course, it is plainly visible, so you may want to beat down anyone wearing one. :)
The party and kin invitation dialogs no longer reveal the name of the one doing the invitation, but in return, the dialog allows immediate memorization of the inviter, regardless of bandits masks. The same thing goes for claimed land -- it no longer reveals the name of the owner, but anyone can memorize the owner by holding Ctrl and right-clicking the land (though it will count as a description in that the owner must be seen physically before he can be described to others).
EDIT: Memorizing claim owners now happens by holding Ctrl when right-clicking the land. It was, indeed, quite annoying to have the menu pop up every time I misclicked on someone else's land. :P