"Rally mechanics"...? No, I don't see those being a thing in Haven. ^^
As for aggroing, we have currently done it so that you need to get into a certain range in order to aggro, but that's not necessarily final.
loftar wrote:"Rally mechanics"...? No, I don't see those being a thing in Haven. ^^
As for aggroing, we have currently done it so that you need to get into a certain range in order to aggro, but that's not necessarily final.
RedRabbit wrote:If some rivers were to have a chance to push you back a step with
strong waves or something... and if Ledges were to be more....
ledgey... then maybe running away would not be such a problem?
I somewhat liked the ledge climbing aspect of Salem =o I dunno,
terrain to stop running forever rather than anything else just seems
like a logical way to go about it and add adventure *shrug*
Ninijutsu wrote:RedRabbit wrote:If some rivers were to have a chance to push you back a step with
strong waves or something... and if Ledges were to be more....
ledgey... then maybe running away would not be such a problem?
I somewhat liked the ledge climbing aspect of Salem =o I dunno,
terrain to stop running forever rather than anything else just seems
like a logical way to go about it and add adventure *shrug*
I strongly second this motion.
ramones wrote:Its probably stamina that needs fix ahead of any terrain changes, and there wouldn't be so much infinite running.
Potjeh wrote:Inb4 grinding stats to run longer, like in Salem.
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