by loftar » Sun Dec 28, 2014 4:15 pm
Well, I am (mostly) just kidding, of course. The truth there is in it, however, is that pirating is just such a much more pleasant experience than buying a game. No DRM, no physical crap that I'd have to save (like CD cases with license keys on them), no needing to be online to verify against Steam/Origin servers, no money wasted if the game doesn't work for whatever reason (an extra real danger in Wine, of course), &c.
I would like to think that we've managed to avoid those things in our games, at least; except of course for the online requirement, but in our case that is at least intrinsic to the model and not superfluous. :)
A friend of mine got GTA V for XBone for Christmas, and we had a rather retarded experience with that, as he first couldn't even log in on his profile due to the servers being overloaded on Christmas, and then it took like an hour to install the game (which, apparently, is something that needs to be done on the XBone), and then, after we finally got to start playing, an hour or two into the gameplay it just abruptly aborted the game and wanted to patch it right then and there with no other choice, which required a 1 GB download and after which the game was, of course, restarted and whatever state we had in it was lost. For a bought game, that didn't exactly leave a great aftertaste.
"Object-oriented design is the roman numerals of computing." -- Rob Pike