Robben_DuMarsch wrote:Do you sit there, paralyzed, knowing that if you eat your bread you won't have it anymore?
I raised the parallel to "real life death" not because I believe Haven should mirror real life in every respect, but because its value to demonstrate by analogy that the eventual loss of something does not demean its inherent value.
If you can get over associating death only with the negativity of loss, then you may understand its potential value as a gameplay mechanic.
I did get what you were trying to imply, I just don't agree with it. With respect, no matter how you try and paint it, it's value as a gameplay mechanic, imo, sucks.
Oh, and FYI, I'm not one of those players who sit behind their walls frightened to venture out on my mains, ask anyone who interacts with me, they all moan at me for it enough,